Israeli funk musician and producer Kutiman, creator of the famed , is back with an encore. Once again, he’s mixing the best performances of YouTube into a single video. Calling it a “mash-up” is perhaps unfair: this is really mix and remix. It’s no different than laying down multiple tracks in a studio, except that the players were working independently in different parts of the world. “My Favorite Color” is a jazzy, soulful number, particularly carried by those on the original song “Green.” The rest is really arrangement, and it works pretty darned-near perfectly. (An occasional ragged rhythmic edge seems only fitting to the form.)
This raises a question. I don’t think anyone would question that the ability to work musically in the same room, to pick up on physical gestures, eye contact, and inhabit the same space together is the ideal for collaboration. But there’s no reason that shouldn’t stop musical expression from taking place in less-than-ideal circumstances, too. You could think of it less as a poor substitute for playing together in a room, and more an improvement upon lonely solo production, a chance to add collaborative musical experiences to, say, time late at night after a long day of work. It could the ability to share something with someone who would otherwise be separated by geography – as imperfect as a letter from a pen-pal, but also as intimate.
As the above video hits my inbox this week, so, too, does a new video from the creators of Ohm Studio. Among other ambitions, they hope their software production workstation, now in progress, will be Internet-connected and collaborative. In its execution, it represents nearly the opposite of the YouTube video above: whereas a tool for simple YouTube sharing is mixed together by hand, an accidental session, this software is engineered with intricate connections of workflow. On the other hand, they both represent the same idea: cloud-connected creation, across geography, between human beings.
Software workstations have traditionally not only emulated studio hardware, but assumed one person in front of one computer working in isolation. So part of what the Ohm crew have to do is to answer how one piece of software can be used by more than one person across the Internet. They make an effort to do that in this video; it’s best to watch. (Thanks to Cid Andrade from Ohm for sending this our way.)
They write:
Ok, the Ohm Studio brings real-time music collaboration. But when two people are working together in the same project, how exactly does it look like?”
We’ve just put online a sneak peek of it, a video capture of two people starting a track from scratch. We see both screens, listen to both audios, and understand how artists will be able to compose/produce as if they were together.
I still think there’s value in solo creation, but that doesn’t have to exclude collaboration. I’m curious – YouTube upload or sophisticated DAW, does any of this look practical to you? How have you collaborated online, if at all? (Or is it back to a rehearsal room or studio to work face-to-face?)
Ready to cut the cord and go wireless? With mobile gadgets getting involved in music-making, it seems a logical solution – maybe not reason to throw away your MIDI cabling, but worth at least trying. Bluetooth could be an answer. In fact, it could work even without all those pesky, pricey mobile tablets and phones lying around, just with good, old-fashioned MIDI gear. (‘Bout time.)
Bluetooth and MIDI are a logical match; the big surprise is that these two haven’t paired off (cough) much earlier. We’ve seen the occasional implementation or paper or rant, but not much real-world usage. That could be about to change – that is, provided ample real-world testing.
Bluetooth mobile sync: First off, owners of Korg iOS software just got a Bluetooth-based update that provides sync. (See video below, shot by tipster and reader Danny Fluck.) Entitled “Wireless Sync-Start Technology,” KORG promises their Bluetooth feature now enables two iPads running iElectribe or iMS-20 to sync with one another with zero latency. (The update also includes perhaps more widely-useful features – SoundCloud support and AudioCopy, says .)
The name suggests that what the “sync-start” technique does is actually to match any latency between the two devices so that they start at the same time. That’s how multiplayer gaming typically works, and it applies easily to musical applications: you ping connected devices, then delay the start points of each of them to match the slowest device so that they sound together. (I think I’m saying that correctly and clearly; it’s Friday.)
Danny reports that it works perfectly and “instantaneously.”
Okay, so cool, as long as you only use iPads, and you’re lucky enough to have two iPads handy, and you only use KORG apps, you’ve got a nifty solution – but that’s a little limiting.
Bluetooth MIDI on Android or any hardware device. A bit further-reaching is something Peter Brinkmann, primary author of libpd, has been testing. (See video, top, which is much snappier than my explanation.) Now, Peter is no MIDI fanboy; when several of us talked about adding MIDI to libpd – an embeddable version of the open source patching environment – he described MIDI as a “plague upon humanity.” (I don’t recall seeing that quote anywhere on the website.)
But here’s the thing: MIDI is obsessively compact and simple, and absurdly easy to implement even on the cheapest microcontroller. That makes it ideally suited as a means of making inexpensive hardware inter-operate, and without using up lots of power or bandwidth – just as MIDI was designed to do.
Furthermore, as Apple tablets and phones demonstrated USB MIDI connections, it got Peter (and some of the rest of us) thinking. Yes, it’s too bad that Android devices lack key USB host capabilities that would let them talk to hardware. On the other hand, once you start attaching lots of cables to a device, you might as well use a (more powerful, more flexible) computer in place of the tablet. So low-power, efficient wireless – like Bluetooth – seems the way to go.
Like a good engineer, Peter went and hacked the solution he wanted himself. Partially inspired by , Peter started documenting the process on his blog.
. (He later and moved it off the bread board.
. Here’s what I’ve been told by mobile engineers to whom I talked: performance has greatly improved in Bluetooth implementations in recent years. That means that part of the reason Bluetooth MIDI may have been adapted is that, when people first began testing this a few years ago, the implementations weren’t yet good enough – and no one has checked since. (Until now, that is.)
Since then, Peter has for the Android platform, all under a free Apache license, so anyone can try it out. And since it works natively with Pd for Android, this means you can very quickly hook up a Pd patch to Bluetooth support on any Android device. There’s even a sample patch and code to get you started!
As far as I know, Apple doesn’t let you implement a similar solution on iOS, so this would remain Android-only. (Hey, come on – iOS can’t have all the fun.) I’m curious to hear if I have that correct, though, so please do share.
The next step: refining the hardware rig and interface design and most importantly, testing. Correction: I claimed that the MIDI interface was not opto-isolated; it actually is.
Hacklab and testing: With that spirit in mind, on Saturday April 2 from 1p – 6p, we’ll have a free, open hacklab in New York. It’s mainly an informal get-together, but there will be short demos as we go. It’s the first step in broader testing and experimentation with these ideas. If you’re in the NYC area, you can . (just went up, so it may be quiet) The plan is to play a bit with hardware and software and different Android devices.
All are welcome to the hacklab, regardless of experience.
This isn’t just an Android thing, though. Part of the reason to use Bluetooth in place of WiFi is that it’s much simpler and cheaper to implement, and has more modest power requirements. As such, providing Bluetooth MIDI interfaces for other music gear is more manageable than it would be with WiFi.
More resources:
A describes early work, though this research could use a modern update.
A .
Meanwhile, in the Land of WiFi
, in the case of MoDrum and Bassline, using Apple’s own network MIDI framework. I’m assuming it claims it’s the most extensive such implementation because of the sync functionality.
SoundPrism Pro, in the trailer below, also recently added network (as well as wired) MIDI compatibility.
Incidentally, there are already compatible frameworks for Windows and Linux (in addition to Mac, of course), and no reason Android couldn’t also do WiFi MIDI, too. The advantage of Bluetooth remains doing so with less power consumption, and as direct serial communication over the wireless link.
More resources on the WiFi side…
From January:
And yes, devices like provide this kind of functionality over WiFi – though the Bluetooth radio could be cheaper and more power efficient. (As for performance, we just have to do more testing.)
Just don’t forget, all of this is a plague upon humanity and an abomination, so try to keep that in mind. Have a good weekend!
Native Instruments has a new synth based on the Reaktor engine, and it’s one about which to be genuinely excited. Taking additive synthesis to a new conceptual level, it works with the concept of per-partial control but adds functions like wavetables, enveloping, and effects to each partial individually. The result is a synth that gets sonically surprising in a hurry, and it represents the sort of multi-dimensional thinking I hope catches on in synthesis.
In a step forward for Reaktor, this synth doesn’t just sound different – it looks different, too. Whereas incredible sonic creations have been hidden too often in software behind banks of bland, faux knobs, Razor’s dynamic spectral display makes both the partials and their transformation in time clear and hypnotically beautiful.
Under the hood, the project packs some 320 partials and internal sound shaping, dual filter sections with 20 filter types, “dissonance effect” modulation, and in case your mind remained somehow unbent, a 34-band vocoder. There’s also a genre-spanning preset library, though the ubiquity of NI tools in Dubstep have caused people to already make that connection. (Fine. Spite them. Go make something that doesn’t sound like any recognizable genre. You have my blessing.)
The software is the result of a collaboration with artist , and represents an ongoing series of artist co-produced software releases from the Berlin-based Native Instruments. For his part, Errorsmith (also part of MMM and Smith n Hack) has been a forward-thinking Berlin staple for many years, and a DIYer at heart, combining just these sorts of modular monsters in his own work. What strikes me is that, working with NI, he’s come up with something that could be widely used. It’s one thing to create a strange creation for yourself, and there’s something even strangely pleasing about making it idiosyncratic. Making a tool that a wide audience can use to vastly-differing results is another matter entirely.
Thanks to advance availability, NI has already got some buzz going around the creation, so we’ve got a tutorial and free loops from our friends to share with you.
Steve Horelick, the man who gave us the Reading Rainbow theme song on his Fairlight CMI and then went on to make Logic Environments that produce otherworldly musical landscapes, has his own take. He walks through the interface one module at a time. Steve does not work for NI – this is what it sounds like when he’s excited about something. Listen closely to what he’s saying, breathlessly, because as always Steve has immediate, sharp insights into what everything’s for and why it matters. If you pay attention, class, you’ll learn something. (Let me say it again: this is someone who finds the Logic Environment intuitive, and can explain it to others. Apologies to Apple and Emagic veterans, but that has to count for something big.)
Steve Horelick also creates training for, and now helms, the massive training site Macprovideo, which in turn has its own blog now:
Francis Preve, fellow Keyboard writer who just launched his new Academik label last week (I was grateful to be there armed with a laptop and KAOSS Quad to open the celebrations), is prolific as always. He has two posts up on Razor, and also tells CDM he’s got some free loops for you to grab built with Razor:
With its über-pretty FFT display of harmonic motion, tons of really unique filters and a couple of beat-synced LFOs, RAZOR makes a deep cut into additive synthesis territory (sorry, couldn’t resist the pun).
So, I decided to beat everyone to the punch and drop a RAZOR-edged free loop six-pack on ya, so you can get a taste for yourself.
Tech notes and linkage after the jump…
Tech notes:
- Everything’s in the key of C minor-ish.
- All loops are 128 BPM.
- All loops are eight bars long.
[Francis Preve]
Steve Horelick: Francis has a life-sized Yoda figure in his studio, and the force is strong with him. (Seriously.) Synth programming deathmatch, anyone? New York versus Texas?
All in all, that should give you somewhere to start if you’re interested in Razor. I’ll be curious to hear what people do with it. If you’ve got questions you’d like to direct to NI, or if you’d like to hear more about how this instrument was produced, let us know.
Connecting something to something else – it’s a basic principle of musical composition, of improvisation, of conversation. It’s therefore an essential feature of software, code, and digital music interfaces.
But sometimes, it’s awfully nice to turn a knob and plug in actual, physical cord.
Our friends Ben Hovey and Chris Stack are here with more freebies and giveaways for the analog circuitry-containing portions of your studio. This isn’t just for the deep-pocketed, either – they share free listening, ideas that can be applied even to free software patches, and techniques that work even if all you’ve got is a Moogerfooger.
First up, Ben Hovey shares a funky, free EP he made while beta testing the spectacular, capable Moog MIDI MuRF effect pedal. With MIDI-manipulated modulations, the MuRF is a bit like having a little analog effect computer. And since you can use anything as a source, it can make its textures from synthetic sounds or – as Ben does here – “on the trumpet, farfisa, wurli, breaks, and even as an echo chamber (feedback from speakers->mic->murf->speaker->mic->murf…).”
If you could only have one piece of Moog gear, or even only one hardware effect, the MIDI MuRF might be it. And, just as importantly, Ben’s music is itself as perfectly-crafted as a polished piece of North Carolina pine, filled with funk. Give a listen and download:
by
It might be considered blasphemous – part of why I like the Moogerfoogers is the feel of the knobs and faders – but Ben has also built a remote controller with the popular touch control tool for iOS (iPad, iPhone, iPod touch, in case you’ve been hiding in your analog modular cave – lucky you). This assumes an intervening computer, though; you need something like to do the conversion. Going straight from mobile wirelessly to MIDI device is likely to be a topic of discussion here shortly, so that’s all I’ll say for now.
But the layouts look useful, and while I wouldn’t personally have any desire to duplicate the controls already on the Moogerfooger, having access to MIDI-accessible controls is indeed very nice.
Finally, Chris Stack, formerly of Moog Music but now doing all of this independently, continues his fantastic Experimental Synth series. I’ll say what I’ve said before, which is that you can borrow these ideas even if you aren’t lucky enough to have this (very fine) gear; if you have a computer and no pocket change at all, you can still do it in Pd. And if you can beg, borrow, or bribe your way onto the gear, now you’ll have lots of great stuff to try when you get there.
At top, the latest video and my current favorite, which shows all that’s happening in the wonderful world of modulars, specifically the imaginative Make Noise modules.
This video shows a Make Noise René sequencer modulating a Moog Voyager, Little Phatty and Slim Phatty. René is a Cartesian sequencer and brings a totally new method of control to the Moog synths. No MIDI cables were harmed during the making of this video.
But wait — there’s more. Continuing the MuRF theme, here’s a means of syncing that box via a gate output for some rhythmic fun:
Have a Moog MuRF, Bass MuRF or MIDI MuRF? Here’s a way to sync it to the beat using the Gate output from a Moog Voyager (w/ VX-351). This method should work with other Gate-producing gear as well.
Tuning has been a big interest area for many of us of late; here’s a lovely demo of alternate scales with the Little Phatty, something I hope to try on more synths in general.
An exploration of non-Western tunings with the Moog Little Phatty. In this example, the Arabic scale, Maqaam Husayni is given a workout.
And finally, a reminder that harmonizers don’t have to be used exclusively on vocals:
I can’t simply rip off every single video Chris does, so be sure to check out:
And analog, digital, or … steam … keep the interesting music stuff coming.
Despite being a musical technology enthusiast, I really do think of my Android phone first and foremost as a communications device. I imagine I’m not alone, just as I’d guess that people who want a mobile music maker may look first at the iPhone. But that raises the question, are there tools you’d install on an Android phone purely because they’re genuinely useful? What tools would you use in your music, or even refuse to be without?
There are actually a surprising number of tools out there on Android for music-making, though quality can be quite variable. So here, I’ll look at ones that are not only impressive to look at, but which I absolutely make sure are installed on my phone and come back to over time.
The timing is relevant – one of the most significant Android music production apps was released this week.
Quick side note – if you’re in New York City tonight, libpd developer Peter Brinkmann and I will be talking about using Pd on Android, with a little cameo of Processing for Android, at the NYC .
A New Sampling Sketchpad
“Mobile” to many people means sketchpad, the musical equivalent of carrying a little steno notebook. It’s not the place where music gets finished, but a place where electronic ideas might start. So, it’s fitting that the newest tool from developer Mikrosonic, SPC, is described as a “music sketchpad.”
SPC is, as the name implies, an MPC-style sampling machine. Features:
Edit samples in a waveform view, up to 24-bit/96k, with envelope controls
Create variations for each pad, played either in sequence or random
Use steps to sequence and combine different audio slices and samples
Working with loops can often produce monotony, so something that can slice up samples, randomize or sequence playback of variation, and combine different loops is a welcome change of pace. The workflow is simple and touch-friendly, but focused on variation.
SPC also has some key features that separate it from mobile toys by allowing you to do something you can actually use on your (cough) “real” computer. You can share files and export to lossless WAV. You can load the app itself, and its data, on the SD card to save internal memory space. And you benefit from one of the key benefits of Android. While iOS apps rely on iTunes for sync, plus a cobbled-together, unpredictable selection of cloud services (maybe you get Dropbox, maybe you don’t), SPC’s files save on the SD card and can be loaded directly from any connected Mac, Windows, or Linux machine. You could even theoretically connect the phone or (with an adapter) the SD card to sampling hardware without a computer.
At US$4.99, it’s a steal. And in another advantage to Android, you can download a free demo before you even part with the five bucks.
That’s not to say it’s all sunshine and happiness on Android. Microsonik have faced extra testing challenges to ensure their software works properly. They also tell CDM that they’ve been frustrated with the “sadly limited” number of music creation apps. (Yes, even though that’s competition for their work, they’d like more choices.) They also say they’ve been frustrated with persisting latency issues and the absurdly slow rollout of the updated Gingerbread operating system to handsets. (I feel their pain on all of this. My research, and information from Google engineers, suggests the latency problem is largely an issue with audio chipset and firmware on the hardware itself, not, as is commonly believed, Java or the OS, though that’s a topic for another story.)
That said, the software is eminently useful, and can be a great starter for sounds you work with on your much more powerful, lower-latency computer.
The developers have also integrated with their own groovebox app:
303-Style Groovebox
RD3 is a 303-style bassline synthesizer and drum machine with step sequencer. Controls are big and touch-friendly, without any excessive amounts of UI chrome, and you can work with three live waveforms for the bass and plenty of sampled drum kits for percussion. You even get eight lovely sampled drum kits: 808, 909, 606, CR-78, Linn, KR55, RZ1, and DMX.
You can cut, copy, and paste patterns, and export to audio loop. With integration with the SPC, though, this really starts to get interesting: put the two tools together, and you can build patterns and then sample them. That looks perfect for long bus rides or waits at the airport. It’s US$4.49, also with an available demo.
Music Notation
GUIs may be more widely-used in notation, but because of the nature of engraving, I find simply typing in notes can often be quicker and more accurate. They’re also a natural on a phone screen, which can’t easily fit a full score view.
Enter Zap’s abc. Using the Abc language, which lets you use standard characters to reproduce notation, you can type in simple or even advanced, page-formatted scores. You can convert to MIDI and PDF scores. Oddly, the conversion itself is actually done in the cloud via your network connection.
It could be pretty painful on a touchscreen, but if you have an Android with a keyboard – the Droid line, etc. – it could be terrific. (I’m using a Droid 2 with it and have managed to bang out some snippets, at least. It’s the best mobile notation solution I’ve used yet, which is handy if I forget to stash a manuscript notebook in my bag.)
Make no mistake – this is a very powerful solution. I just wish there were an easier way to import ABC notation into ; open to suggestions. (That’s not this tool’s fault – ABC is simpler and makes far more sense on mobile – but it’d be nice to then take ABC and use the more powerful Lilypond engraving language.)
I was also lucky enough to meet developer Jonas Petersson at an Android developer conference in Stockholm, so Jonas, hi!
Musical Pro: A Bunch of Stuff You Might Need
The Swiss Army Knife of music-making on Android, Musical Pro is full of simple but useful tools. Even if you’re a skeptic when it comes to handheld production, it’s hard to argue with this feature set. The metronome and pitch pipe are worth it on their own. Touch-ready piano, keyboard, piano practice mode, drums, and MIDI over WiFi are just a bonus. The “Pro” version is just US$1.99, and the Lite version – which has the esssential metronome and pitch pipe and basic piano/keyboard – is free. The free version absolutely suits my needs; I think the main reason to buy Pro for many may be to support the efforts of developer Christopher Souvey.
Cutest feature that’s also handy: you can blow into the mic for the pitch pipe.
(Sorry, that domain name makes my head go someplace entirely different. I hear a chorus of people singing “Fragmentation…”)
Jasuto, a Deep Modular Environment
Christopher Wolfe’s Jasuto is a mind-bending, touch-centric modular blank slate designed for mobile. It’s not for everyone – there’s a learning curve as with any fully modular environment, only here you’re doing it on your phone – but it can be rewarding. It’s also one of the most ambitious mobile projects I’ve seen. It runs on iOS and Android alike, but on Android, the order’s even taller: support a wide range of devices. I recommend only using it on a fast processor, and unfortunately, it does indicate just how hard it is to do this kind of development on the platform.
On a fast phone, it can be extraordinary – and it might be the only mobile music production app you need.
Best of all, you can take your work with you, with that let you bring your resulting creation into your desktop environment.
See .
Samalyse TapeMachine
This mobile recorder is darned near perfect. True, the mic on your phone is probably not perfect, but for (intentionally) low-fidelity field recordings or practice sessions – or attaching an external mic – TapeMachine is terrific. Despite the name, there’s no silly faux-tape interface; instead, you get a waveform view with cropping and undo. There’s Dropbox support for sync and email, plus the aforementioned ability to load directly off an SD card. And you get terrific codec support, including lossless WAV, AIFF, and FLAC, which I find a must. You can even record in the background.
As with most of the other options here, you can try a free demo.
Pd, SuperCollider, Processing
If you are interested in hacking your own instruments – or using increasingly-powerful, portable gadgets as pocket-friendly containers for your work – you’ve got options.
libpd takes the insanely-powerful, mature Pure Data patching environment and makes it run on phones. You can even use externals (with a little effort), and there’s a scene player for RjDj patches. Learn more and discuss with a group working with this environment not only on Android, but everywhere from Python on the desktop to iOS, too.
[Noisepages]
Platforms like iOS don’t allow the distribution of GPL-licensed open source software, but Android does. As a result, you can get a full port of SuperCollider, the rich synthesis coding environment. The best place to get started is on GitHub:
Because Android is based on Java, Processing has now been developed to run natively on the mobile platform. It’s simply astonishing what you can do: connect a device, hit “play,” and your code is instantly up and running, something almost nothing else can do. Performance is striking, too: a new OpenGL render pipeline does hardware-accelerated 2D and 3D graphics. And you can mix and match Processing code with Android APIs.
Processing for Android isn’t out yet, but there’s a very stable version to try, and it will be fully integrated with this lovely artist-friendly sketchpad for code with the upcoming 2.0 release. That’ll mean that, for Android users at least, going from desktop to mobile will be as easy as flipping a switch.
Wireless Control
I can’t recommend the crippled , but perhaps that’s just as well – it’s worth trying out new ideas on a different platform.
is a simple but effective controller that sends MIDI over WiFi, and is a good choice right now.
I’m personally most eagerly anticipating tools that aren’t out just yet. The promising, Web-based, open-source is bound for Android, for one. I think the widespread availability of tablets will make control apps more interesting; phones are a bit limited in this regard.
Listening and Productivity
As I suggested earlier, creation is hardly the main application for most people of their phone. So, many of my must-have apps fit other categories. And quite a few offer options not available on iOS, lest this platform rivalry feel lopsided.
: Winamp is simply my favorite mobile music tool, full stop. You can sync wirelessly via WiFi (including if you’re a Windows Winamp user), or sync to iTunes, or simply drag and drop music to the SD card. (I’ve found the latter ideal when I want to keep listening to a mix I’m working on.) There’s even Shoutcast radio support and Last.fm scrobbling.
I oddly sat on the plane last week next to the guy who runs this division, and sir, if you’re reading this, I, uh, hope you didn’t catch my cold.
I think Winamp is the best option for Android, but music enthusiasts also get something on this platform they don’t elsewhere: choice. With a variety of music apps from which to choose, you can select one you really like.
: Tracker fans will like this one – this omni-platform player (BeOS and Apple II and OS/2 are all supported) is now on Android. Mod files are tiny, so you can now have fairly unlimited music on the go. It’s also a neat example of what you can do with native development on Android.
My favorite to-do application now has a terrific, community-build, Android-exclusive tool. You sync to text files via Dropbox and can then use a command line to manage your to-do list on any platform. It’s simply the most productive task management I’ve ever done, leaving your mind free to focus on music when you can. The app is $2, and free elsewhere – only a Dropbox subscription is needed for cloud sync.
. A life-saver – instant file sync.
: This lightweight podcast manager syncs directly to the cloud, as it should. Google-powered search makes finding your favorite podcasts easier, as well. I use it to keep up with music podcasts from XLR8R, Bleep, KCRW, the Bunker, NPR, and others, which remains a great way to discover music. And it’s free. Early versions were a bit … twitchy … but recent builds have been rock-solid in my experience.
The ability to capture photo notes or type in notes is key. Also, Android makes it easier to clip materials between applications: share buttons will connect to any aware installed app. This can also be a great scrapbook for ideas and inspiration; in addition to the more utilitarian notebooks, I try to keep a couple that tend to the creative.
Last but not least, is a must-download, providing both mobile recording and sharing capabilities and the chance to keep up with discovering music on the service. You even get widget support so you can keep it on your homescreen. I just wish TapeRecorder supported SoundCloud, too.
Did I Miss Any?
To me, the above selection of software is more than I could ever really use on a phone; I feel happily spoiled. I’ve largely ignored flashier, more experimental tools – these are all chosen with productivity in mind. But there are some gems there, too. Ethereal Dialpad is an exceptionally good, experimental soundmaker, and its developer had lots to say about the platform when he spoke to us last spring:
Rhodri Karim’s student project Spectral, developed at the University of Cambridge, is also fascinating, turning images into spectra into sound. (See the .)
And lastly, MusicRadar has done a terrific job keeping atop music apps on Android as they have on iOS; you can read about their top picks, updated regularly:
We haven’t really seen tablet-specific tools, as the first Android tablets worth using are just now hitting the market. I’ll be pleased just to get a good tablet workflow with Pd, myself.
But if you’re an Android user (or developer) and have feedback, I’d love to hear from you. And beyond that, do stay tuned. No OS, no machine – not even the Apple IIGS – goes unturned here.
I’m not one to post every single minor software update, but with the latest handful of free upgrades for Native Instruments software, I think it’s safe to say the 64-bit age has come to the Mac musician. Windows developer Cakewalk heralded just this sort of advance for years on the PC side, with largely little company (even beyond the music world), but today, the technology is finally a reality for average users.
64-bit computing means a marginal performance boost on capable machines and more flexible memory usage. The 32-bit Mac has had an edge over a 32-bit PC – each application can access up to 4 GB, provided available physical memory. But with Snow Leopard and a 64-bit Mac, you can finally, say, take advantage of all of the 8GB or more you might have on your machine. And Windows users, likewise, can load up their machines and fly past the crushing limit – slightly below 4GB – that impacted their entire system. (Linux users can run 64-bit, too, or a PAE kernel that nets the same result as that 32-bit Mac.)
Back to the updates: both Mac and Windows users should benefit from bug fixes to FM8, Massive, Guitar Rig, and Absynth. You’ll find the free update on NI’s Service Center utility, or heading to the .
But the 64-bit aspect is the biggest news here. Since standalone mode is supported, you don’t even need a 64-bit capable host like Logic or Cubase (cough, 32-bit-only Ableton). That brings the current roster of NI products with 64-bit products to the latest versions of:
…and drivers for all the Audio DJ line and Traktor Kontrol hardware. Unfortunately, that does leave a lot of 32-bit only stuff, especially if you haven’t upgraded lately, but you still have a significant number of choices.
Now, the collective wisdom of the readership of this site is far greater than my own. Any particular software you wish was 64-bit that isn’t? Has 64-bit software meant any real-world improvements in music production for you? Let us know.
Sonically rich, thickly layered with texture, crackles, and low end, the upcoming full-length by Prefuse 73 nonetheless promises a focus on songwriting and vocals. That could make it a highlight of the year – whereas dense production can often render singers almost decorative, early samples of the new work suggest the singers step up.
Prefuse 73, aka Guillermo Scott Herren, certainly has the resume. Here, he’s joined by a string of female vocalists (presumably represented by the mandala of naked ladies on the cover and the title), “The Only She Chapters.” The likes of Zola Jesus, Nico Turner, Adron, Faidherbe, Niki Randa, and Broadcast’s late Trish Keenan are onboard.
Warp Records has a release for late next month, but it’s worth mentioning now is you can grab a stunning, moodily soulful track by My Brightest Diamond’s Shara Worden. It sounds imaginative and different, packed with indie cred, yes, but also something adventurous. And there’s still the kind of bass and electronic production you’d expect of a friend of The Gaslamp Killer.
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I imagine some out there won’t like this, but I don’t care; I think Worden’s voice is fantastic.
Interlude Consortium’s competition-winning MO makes everyday objects interfaces and does some surprisingly-sophisticated analysis of gestures.
Nearly as long as we’ve had electronics, musical inventors have tried to imagine new electronic instruments. In the crowded world of new instrument design, the has emerged as a key prize for the best work, with creations battling fiercely for attention.
But in the oddball world of sound and music, how do you judge a winner? As a starting point, organizers this year asked the judges what they personally found important. With an expert panel including synth pioneer Tom Oberheim and reacTable creator Sergi Jorda, those answers are themselves revealing.
As for the competitors themselves, even with eclectic entrants, one theme stands out. Human gesture and performance presence is a strong dimension of the winners. And in perhaps the most promising first-prize winner yet, research begins to crack the code of how to make real gestural analysis work, even allowing everyday objects to become musical instruments.
To help us learn more, Competition founder and Georgia Tech Music Technology director Gil Weinberg grants CDM a window into the philosophy of some of these leading technologists, and introduces us to this year’s winners.
The Winners
First Prize: MO, . Everyday objects become novel gestural interfaces.
From the project site:
The MO tangible interfaces are a series modules to capture various gestures, from motion to touch. The central module MO contains motion sensors (3D accelerometers and 3axis gyroscopes) and transmits the data wirelessly. Moreover, two accesorries, i.e. other sensors can be added to both side of MO.
Second Prize: , Humatic Berlin. A vintage slot machine is transformed into a compositional interface.
Personnel:
Christian Graupner , Humatic
….media artist, director, composer
Roberto Zappalà
… performer, choreographer
Norbert Schnell, IRCAM — Centre Pompidou
… interactive music & sound design
Nils Peters, Humatic
…system developer and software artist.
Third Prize: Samchillian Tip Tip Tip Cheeepeeeee, Leon Gruenbaum. It began as an ergonomic computer keyboard, but years of layered work on relative pitch makes it an instrument – a bit like a macro keyboard for composition.
Honorable Mention: Hexenkessel, Jacob Sello. A conventional acoustic timpani is both projection surface and multi-touch input.
From the creator’s description on the video:
The Hexenkessel is a modded 22″ timpani using LLP multitouch technology for control of live-electronics & dmx-light. the realisation of the instrument involves a modified led-projector, webcam and IR-Lasers. the programming is done entirely using max/MSP/Jitter + CCV. The instrument-hack is non-destructive and costs less than 300$.The instrument is intended for the use in multimedial stage performances and innovative concepts of new music.
Pioneering Judges Offer Their Philosophies
A musical instrument design may seem like subjectivity atop more subjectivity, a meeting of the aesthetic of the object with personal musical expression. Judges were asked, therefore, to describe the philosophy they brought to the contest. The reason, explains organizer Weinberg: “To steer it away from general statements – this is the better instrument than this – to make it more personal, about the judge’s opinion and artistic manifesto and instrumental manifesto.”
, the man who created the first polyphonic synth product, responded:
The first thing that I look for in a new musical instrument is its musicality. This means where appropriate: does is sound good, is it playable, does it add to the music making language. Then I consider if the device has some sort of universality; in other words, can it be used by a variety of musicians from different backgrounds. Finally, I consider the ease with which the device can be learned.
, creator of the tangible interface:
The ultimate goal for any new instrument could arguably be the potential to create a new kind of music. In that sense, baroque music cannot be imagined without the advances of sixteenth- and seventeenth-century luthiers, rock could not exist without the electric guitar, and jazz or hip-hop, without the redefinitions of the saxophone and the turntable. Yet, this extremely ambitious objective is often beyond the reach of its creator (eighty years separate Adolphe Sax from Coleman Hawkins, and no less than thirty go by between Les Paul and Jimi Hendrix). Being a bit more pragmatic, as a performer, my goal when constructing the instruments I will play is clear. I need instruments that are enjoyable to play and that mutually enhance the experience when playing with other musicians. Thereby allowing me to create or co-create music that will surprise me as much as possible, that will keep revealing little hidden secrets at every new performance. Music not necessarily better, nor worse, than a piece that I could compose in a studio, but music, in essence, that could not have been created in any other possible way. As a ‘professional’ luthier, I need to take some additional considerations into account, but the overall goals do not change: my aim is to create instruments which people can enjoy playing; instruments that will be able to enrich and mature the performers’ experiences in any imaginable way; instruments that allow scope for the performer (particularly in the case of a non-expert user) to be proud of the music created. In order to survive in the extremely demanding instrumental ecosystem, any new instrument should clearly excel in something. It should either be able to do one thing that no other instrument could or, at least it should do it better (whatever this can be and whatever “better” may mean). My last advice would be that when envisaging new instruments one should not only concentrate on the instruments’ sonic capabilities, on their algorithmic power or on the amount of sensors used. One should also be especially careful about the instruments’ conceptual capabilities, and consider how new instruments impose or suggest new ways of thinking to the player, as well as new ways of establishing relationships, new ways of interacting, new ways of organizing time and textures; new ways of playing, in short.
, a composer, technologist, and Assistant Professor at Georgia Tech:
For me, new musical instruments are significant for their potential to transform our experiences with music. They may enable us to create new acoustic or electronic sounds not previously possible. They may encourage us to think about musical content, structure, and hierarchy in unusual ways. They may suggest new methods of musical collaboration, performance, or education. And they may make musical creativity more accessible to everyone. I am interested in instrument makers who have thought deeply about their work from technical, musical, and design perspectives to create musical instruments that transcend novelty to suggest new paradigms for musical creativity.
A Chat with the Organizer
Now in its third year, the Guthman competition has become a coveted award. As a result, says organizer Weinberg, who is director of the hosting Georgia Tech Center for Music Technology, quality and quantity were up in entrants. And, he says, he feels that entrants have transcended some of the typical designs in the field.
“New interfaces for many [means], let’s think about an object that we didn’t use before, and some kind of gesture, stick on some sensors, make some music … But I think the winners of our competition were outside of this realm, really innovative, completely new approaches for playing music,” he says.
On the prize-winning MO tangible interface:
In a section of the performance, they took a ball – a soccer ball – and did some [musical] gestures with it, threw it … moved it … on the hands, on the floor. Each one of these gestures was recorded with the gesture recognition. And then they actually threw the ball to the audience. The audience members started to throw the ball back and forth. If you threw it in a particular way, it made a particular sound — and everything’s wireless, completely — if you threw it back and forth in a different way, it made a different sound. It was really fun; people threw the ball at each other, threw the ball back at the stage. And all made music that was pretty cool to listen to.
Basically, the instrument becomes an intelligent entity. It can sense similar but different gestures and create something smart and relevant musically.
On the slot machine:
The gesture is mostly visual — the intelligence here is of the human performer. He makes his own gestures, accompanied by sounds. And it allows you to manipulate and change [the sound] — and get some surprises, because it is a slot machine, after all.
You can play, explore it. He was able to very expressively pet and touch and click and manipulate the slot machine to create some very nice — not only musical outcomes, but visual outcomes. In some cases, this guy is lying in the sea and making gestures in the sea. Sometimes he’s hanging stuff on the walls, and making sounds with his mouth. Sometimes it’s basic stuff that you can manipulate in real time, with a pretty unique interface — it’s not a monome, it’s a slot machine. It surprises you.
On the Samchillian:
Some instruments – controllers – have this short or sometimes long learning curve, but once you get to a certain point, you know it, and that’s what it can do. And you cannot get better at it. I think the Samchillian is really an instrument with a learning curve that’s very long, and just like other acoustic instruments, violin, piano, there’s a wide range of [technique]. And this guy was really a virtuoso with this instrument. He was able to play chords, all kinds of arpeggiators.
What I liked about it is it’s an instrument more than a controller. There’s always more to learn about how to become better with it. And I think that’s valuable.
Notably, Weinberg has no illusions about the challenge of making new instruments. It’s no accident that the winners were typically the result of years of development and evolution. “I don’t think any of the great instruments were invented in months,” says Weinberg. “It’s a lot of iteration, a lot of building… only a few are good enough to stick.”
And perhaps the great electronic instrument, while getting nearer, hasn’t yet been created. Weinberg says one example of a new instrument design that doesn’t work particularly well is the legendary Theremin – it’s beautiful in the hands of only a couple of artists, but generally a design that stumps musicians and is hard to play.
Looking at the winners this year, though, there are ideas on which new work can be built, not just impressive one-off instruments but real research into handling pitch and gesture. That, at least, should present a bright future. But with the competition heating up, aspiring engineers may want to get started on those designs now.
Thoughts? Questions about the work? Let us know.
More on the MO tangible interfaces from the IRCAM-based Interlude:
That work isn’t yet available for download, but an “augmented score viewer” is.
In a more connected world, we begin to understand more profoundly the life we share on a planet that is both fragile and potentially destructive. I remember the sobering feeling of listening to radio reports from Haiti during NAMM last year. There are countless calls for support for Japan, and I hope that, as in any disaster, people do learn more about disaster response worldwide, since any one of us can wind up as its recipient. But without covering every single one of those calls for aid, CDM contributor Primus Luta brings one wonderful musical compilation you may want to enjoy for some time to come. -Ed.
A week ago today a 9.0-magnitude earthquake shook northern Japan, leaving much of the area in utter devastation. For the past week, all eyes have been on the island nation, most prominently due to the affects the quake has had on nuclear reactors in the area. Only one day before the quake, made his annual trip to the place he calls his spiritual home. Laurent is the man behind the site, project and a host of other things in and around the world of modern electronic music. In the immediate aftermath of the quake, he housed up with Rhythm Incursions co-presenters and started work on a compilation to be released to support the relief efforts. Today, exactly one week after the quake, that compilation Nihon Kizuna has been released with a stellar lineup of over 40 artists including Kode 9, Kuedo, Rudi Zygadlo, Daisuke Tanabe, Paul White, Mux Mool, Ernest Gonzales, Onra and many more.
You can listen to a short mix of the music included in the compilation below or just go straight to the site and
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Updated: TRUE CHIP TILL DEATH has a chip music compilation going, too. I know there are many others, so feel free to add them in comments.
Ready to make your Ableton Live pattern programming a bit more polyrhythmic with the power of math?
In Monday’s reflections and round-up of cycles and circles, I mentioned and Godfried Toussaint’s research. The basic idea is that a mathematical algorithm for spacing pulses has a lot in common with traditional preferences for polyrhythms spanning everything from rock hits to conga patterns and musical cultures around the world.
Reader Tony Wheeler has turned those patterns into MIDI clips so you can drop patterns into Ableton Live. Drum patterns and dance music are obvious applications, but this could be an idea starter for melodic patterns or music in a variety of idioms.
Each individual pattern will sound like an isolated cycle; it’s often when you put them together that they’re most compelling. Here’s an example; Tony added a regular bass drum just to make things more grounded (it actually calls attention to the asymmetry of the other patterns).
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Tony has another terrific tool for Ableton Live that generates the AMS files used by Operator to tune oscillators to alternative pitches, as we covered previously:
Direct link:
And for harmonic experimentation, see the Circle of Fifths Chord Resource:
This is all fairly academic stuff, but the funny thing about it is there’s nothing stopping you from making either a dance music hit or some experimental new kind of music that doesn’t sound like it came from Ableton.
Alternative tunings for Operator oscillators and Euclidean polyrhythms? There are many tools aside from Ableton that will work, too, but whatever your tool, this could be a great way to jump-start a musical idea. Airport layover, meet musical productivity.
Updated: Another great way to go is the Eckel VST plug-in, also donationware. It works on Mac (Universal) and Windows, and since you can dial up parameters, may be easier to use than the MIDI clips, depending on your workflow – especially since you can still choose pitch. (Or, hey, grab both!) Thanks to for the reminder:
For Dr. Toussaint’s part, you can glance over his — and find a reference to Tony’s Ableton experiments.
Grab the download and read more on this topic (free, donations welcome):
[Age of the Wheel]