Connecting stuff is one of the things musicians naturally do with gear. So, there’s really no reason that musical gear shouldn’t network as easily as Web servers. And yet a basic protocol, built largely on existing standards, meets with responses like this:
“We’ll support OSC when there’s hardware out there.” “Name one piece of hardware that supports OSC other than the Lemur.”
OSC has some major advantages as a network protocol, as a way of connecting software with software, software with hardware, and yes, even hardware with hardware. It doesn’t have to “compete” with MIDI – you can even send MIDI message data over OSC, thus taking advantage of features OSC has that MIDI doesn’t (like time stamps, which your tools could use to calculate latency even if you don’t use them directly). Yet I’ve been listening to this argument for years now. “Any computer” counts as an OSC device, but even when tens of millions of iPhones and iPod touch devices hit the market (not to mention other mobiles), software developers were still pointing to a (completely absurd) “lack of hardware.” How tens of millions of gadgets can count as “nothing,” I don’t know, but maybe it’s because a lot of them were phones, not music devices.
Well, here’s a combination that ought to get someone’s attention. With the iPad about to launch next month – likely to be followed by more multitouch devices running Android, Linux, and Windows – we’re not just talking phones any more. And the folks at Symbolic Sound, makers of the insanely-powerful sound generation Kyma environment, are adding a proper OSC implementation. Even if you have no interest in the (wonderful) Kyma, now available in more-affordable Paca(rana) devices, this is one to watch.
What you can do:
Use OSC directly, via a direct connection and even onboard Ethernet on the Paca(rana). That opens up the use of devices like Lemur, and, yes, iPad.
Use MIDI over OSC from your existing MIDI devices and software. Explanation (again, worth reading even if you aren’t in the market for a Kyma):
In this case, the OSC connection acts as a virtual MIDI devices, with three merged inputs and one output. The same is possible on other devices, too, however, meaning that combining OSC and MIDI doesn’t have to be a chore.
Details on the software update:
OSC-enabled Kyma X.74 is a free software update for registered Kyma X owners. OSC communication requires the Paca or Pacarana sound engine. Kyma X.74 also comes with additional features, including an 11-times speedup in the Virtual Control Surface, support for the MOTU Ultra Lite Hybrid mk3, TC Electronic Impact Twin, and Prism Audio Orpheus converters, track-pad compatible menus, refinements to the Tau resynthesis, and more.
And if you’re using Max and Max for Live, you can use a custom external for MIDI over OSC in that environment, as well. (That said, control of Live could be more intuitive if Ableton were to evaluate native OSC control support in Live, as currently exists in nearly all mainstream live visual applications. There’s an unofficial method that demonstrates just how powerful this can be — see comments.)
Kyma is still a high-end solution, but at least the entry-level Paca – still absurdly powerful – . If I had $3 grand handy, I’d certainly consider buying one. I don’t, so I think of it as that Steinway grand I can’t afford or fit in my apartment. That doesn’t mean I can’t pay attention to what it does – and, indeed, OSC implementation like this could apply as well to a $5 or open source app, to mainstream hardware or DIY solutions, as much as the Kyma.
The phrase is overused in the media and culture today, but I think it’s appropriate here:
“Just sayin’.”
Thanks to Lowell Pickett, Martin Wheeler, and others who sent this in.
We already knew that one Next Big Thing for the Lemur – the specialized multimedia multi-touch controller – would be Ableton Live integration. Having teased that coming functionality, has now revealed the name (“Mu”), as well as a video showing what the features look like. What’s funny to me is that the result is a bit like what I’d imagine Live itself might look like if it were designed for multi-touch screens. That’s a real consideration for all music software UIs, given the direction of computer hardware. But in the meantime, with choices in multi-touch laptops scarce (makers like HP and Lenovo make a handful of models) and quality scarce, the Lemur hangs onto its niche. It comes with a solid set of tools for users to make their own layouts, it has the reliability of wires (which the iPad will lack, since it has no Ethernet port), and dedicated OSC functionality. While it may come to a surprise to those eagerly anticipated the iPad’s arrival next month, the Lemur’s fans are largely unswayed.
One reason is that, cool as Mu is, it isn’t alone. Musicians keep making fascinating control layouts for the Lemur, ones worth noting even if you don’t plan to buy a Lemur for yourself. For instance, Mat of sends along tips from his own work and beyond.
Rick Hawkins goes a different direction entirely from Mu, with a sequencer that’s esoteric enough to have “esoteric” in its name:
The EsoWave sequencer is a project for the Jazzmutant Lemur. It is a esoteric/generative midi sequencer that sends midi notes according to the positions of 32 nodes in a 2D plane. The nodes are connected along an elastic string and can be additionally controlled by two waveforms that drive the X and Y coordinates.
More info on the blog:
from on .
For his part, Mat’s own work on the Sequencomat is full of ideas, with track-independent humanization and tempo, a roll pad X/Y marked by rhythmic subdivision, step sequencers, controllers, and more. Mat’s work shows part of the appeal of the Lemur, which has evolved beyond being a simple controller to be a generator of sequencing data. Just like the old days of hooking up a sequencer modular to a bay of analog synths via patch cords, the Lemur becomes the sequencer and software like Ableton Live simply the sound source.
If you’re wondering why the Lemur fans have remained loyal, this gives you some answers. It proves that a device’s longevity can matter, in an age when (thanks, I’ll admit, to blogs like mine) newness and buzz tends to trump what lasts. While the Lemur may be old news to some, that’s part of the point: it’s taken some time for people to really work out what to do with it. And whether your future is in the Lemur or another device, I always find inspiration in what the Lemur community is doing, thinking more generally about how touch can be used with music. Sometimes my reaction is, honestly “yeah, but jeez, I’d never want to do that” – but then, that’s always why it’s interesting to see other people’s work. And sometimes, it’s just fun to watch.
Side note: if you get fatigued of all this talk of integrating with Ableton Live, fret not. I think we’ll see a lot of ideas around a lot of tools; just to take today’s news as a jumping-off point, note that the Renoise team are still working on their own, friendly API for customization with native OSC control (something Live still lacks). And variety is the spice of life, or at least, of blogs.
“It looks alien at first, it looks scary … [but] it’s like, here’s your paper; be creative.” “A tracker basically turns your computer an instrument.” -Dac Chartrand, Renoise, trying to explain Renoise to those who haven’t yet gotten religion
Renoise 2.5 is here, for real – not a beta, a nice, golden, final release. The modern take on a tracker now introduces a set of features that takes it to a new level of usability:
The Pattern Matrix finally combines the inside-out precision of tracker arrangement with a big, birds-eye view of your music – and some people are already hacking it into a live performance instrument.
Smarter signal routing across tracks and through “meta devices,” along with clever inventions like the “Signal Follower,” give you sidechaining and more.
Render Plug-ins to instruments, samples – the resource-saving advantages of freezing tracks, but without sacrificing any playability.
Enhanced MIDI mapping, internal effects, more.
None of these additions is like to make Renoise a mainstream hit, but then, that’s not the point. What it could do is expand Renoise’s already passionately-loyal user base to a new crowd, and encourage users to find expressive new ways of producing music with computers at a time when some of those processes have become stale. Thanks to its recent support for ReWire (plus JACK on Linux), it also doesn’t mean you have to sacrifice what you love about your host of choice; it can be part of your existing workflow.
Renoise’s new Pattern Matrix, a different take on how to view music, alongside the more traditional tracker view. The enhanced meta-instruments appear at bottom.
For more on what’s new, check out Neil Bufkin’s terrific video interview for CDM with Renoise’s Dac , seen at top. That interview was popular enough to become an “electric acid jungle test” demo by Hitori Tori, below, sampling Dac’s initial quote before ripping into controlling Renoise with a clever mapping for the Livid Ohm 64. (Check out .)
Full feature list:
Ready to dive in this weekend and start learning Renoise 2.5, for instance, making use of its fully-functioning demo? There’s a full set of revised beginners’ tutorials for 2.5, and they don’t assume any previous knowledge of trackers. (Hey, it’s okay — I sure didn’t own an Amiga.)
This isn’t the end of the story with Renoise, however. Dac confirms to CDM that they are working on support for OSC and easy extension of Renoise’s capabilities through Lua scripting — even without any official promises, that’s exciting news. It could make Renoise easier and more powerful for control and customization.
Sewing together music: designer and techno-textile artist Lara Grant constructs music with a modded sewing machine and Max. Lara is one of the artists playing Handmade Music in New York next week; stay tuned here for more behind the scenes of what those folks are doing. Photo () .
Before evolutionary adaptation comes mutation. Some of the weirdest stuff, in other words, could be the future – just ask biology. That was the conversation I had with folks like artist in Old Amsterdam (the one in Holland). So, as we gather back in New Amsterdam (NYC), we get a chance to celebrate the unusual.
Wherever you are in the world, here’s a look at some of those new mutations: a sewing machine converted into a musical instrument, an expressive audiovisual instrument borrowing ideas from the trumpet, and an electro-country band that covers classic honky-tonk American hits.
If you are in the sliver of our audience who live in the NYC area, of course, you can catch these folks live in a variety show-meets-science fair format. We don’t charge admission for the weird, and you can buy beer. Thanks to our new home at Galapagos Art Space, the NYC edition of Handmade Music can offer a proper stage and a lineup of live performances, along with the noisemaking and friendly atmosphere.
Live, Monday, March 8
Where: , DUMBO Brooklyn []
When: Doors open 7p
Cost: FREE Highlights online for the rest of the planet here, later
Augmented Sewing Machine + Ensemble
from on .
Lara Grant’s Augmented Sewing Machine, entitled “16TH AND MISSION,” takes the workings of the device and transforms it into musical control. Contact between needle and fabric and onboard switches and knobs (with help from Arduino and Max/MSP) make it a novel controller.
Lara joins myself and Matt Ganucheau providing additional electronic sounds (and possibly a surprise DIY creation or two from me), forming three quarters of the ensemble we formed to play a wearable technology fashion show. The show, by Diana Eng, is documented below by /Adafruit’s Phil Torrone, with our group’s live (PA) music in the background. (See also an by designer-technology See-ming Lee.)
from on .
Missing but rejoining me next week in San Francisco is Lara’s sister Sarah Grant. Together, the Grant Sisters work on conductive fabric sound. If you’re interested in how to work with textiles in sonic electronics, they’ve promised to share more of what they’re doing:
The TOOB: An Audiovisual Hypertrumpet
How do you build on the idea of a trumpet? Give it digital control and control over audio and visuals, of course:
Arvid Tomayko-Peters plays The TOOB – a unique wireless electronic wind instrument that gives the performer a vast but intuitive and malleable range of sonic material, allowing creative freedom in solo or group improvisation. The instrument senses breath, finger pressure, tilt and acceleration and utilizes sound captured and processed on the fly to create expressive soundscapes ranging from comic to tragic to “a force of nature” and abstract live video.
At top, a recent short audiovisual improvisation recorded on the instrument, provided to CDM by the artist. The TOOB even made an appearance at SIGGRAPH, the geektastic visual conference. More information:
Short live video from SIGGRAPH:
How it works:
Performance with the TOOB:
And here’s what the creation looks like. Notice the clever use of a project enclosure, tubing, and force sensing resistors. (Getting the job done always earns bonus points in my book.)
Owen Lake, Electro-Country, and New Handmade Instrument Designs
Jeff Snyder is a country artist. He’s also an electronic artist. He’s also an inventor, creating instruments like the one he’s holding. Can you say “crossover”? (Then again, we’re all standing on the shoulders of the great Les Paul – so it’s time to hone our musical chops, our hardware-hacking chops, and our rebellious sonic side, all in parallel.) Photo courtesy Owen Lake.
They call it electro-country. This isn’t modern, top-of-the-charts, watered down Nashville pop. Think covers of classic 1950s honky-tonk, covered on modular synths and custom electronic instruments. The instrumental lineup for Owen Lake:
Owen Lake (jeff snyder) – voice and manta
Penny Hunt (kate soper) – voice and synthesizer
Tommy Byrd (matt hough) – voice and guitar
Frank Arnold (spencer russell) – bass
Buck Flash (alex ness) – live video
But alongside his love of country music, bandleader Jeff Snyder moonlights as inventor. His Manta is a fascinating new small-run, boutique touch controller with a hexagonal layout. I had been meaning to check out the Manta anyway. (Its design has caught the eye of folks like Cycling ‘74 engineer , one of the key minds behind Max.) Now I get to see it in person, with a full electro-country band behind it. Expect a full report thereafter.
Just don’t get too rowdy with the beers and start tossing them at the band in excitement, like that scene from The Blues Brothers. (Ah, though maybe we should put all these players together and try to cover “Stand By Your Man.”)
The hardware project:
The band project:
The Event
Bonus! Saturday we’re hanging out with Babycastles, the indie arcade, and the folks of Loud Objects, chip-programming sound scientists. Bring a soldering iron (if you own one; if not, it’s a worthy investment), and stop in for hacking controllers and making one-button objects. |
Émilie Simon is a fantastically-talented artist with a unique background: her work now falls clearly into pop territory, but her lineage is just as much experimental and classical. Conservatory training gave way to time at the avant garde nerve center of Paris, . IRCAM’s Director, Cyrille Brissot, still plays alongside her – more on his wild invention in a moment.
Simon has been a big hit in France; you may know her composition from the soundtrack to March of the Penguins. But now, she’s a New Yorker, which brings us to the topic of the headline. The singer-pianist-artist released a new record last fall, The Big Machine. I do miss some of the quirkier style on her older records, and I rather liked the singing in French (I’m sure NYC has its share of Francophones). The new record tends in a Kate Bush-influenced direction which has divided some fans. They are just as well-crafted, however, and Simon’s writing and performance is inventive as always. It’s a new direction, but it’s worth giving it some time. I think you’ll like the results, and it shows Simon’s continued versatility and artistry.
One thing with which you really can’t argue is Simon’s exceptional musicianship. I love her new series, which has her releasing studio sessions shot in her Bedford Avenue apartment. In the edition at top, the work begins with the expected ballad form, but takes a very different direction. Commanding sounds and effects from a militaristic, future-punk controller on her arm, Simon adds electronic textures, aided by a Yamaha Tenori-On and Doepfer Dark Energy synth. The wrist-strapped controller is Cyrille Brissot’s invention, aptly named “The Brissot.” Somewhere, Thomas Dolby is very jealous, indeed. (They would match his goggles.) Episode two, released yesterday, is after the jump.
Few of us would do a multi-cam rig in our apartment (I’d better make some friends), and I could do without the faux-film effects, but there’s still a terrific intimacy of the sessions, and her stage presence shines through. It’s a reminder that adding technology doesn’t have to mean removing that sense of a live performance – quite the opposite, in fact, as a solo act wouldn’t be able to do this much of this on the spot. Electronics are, as I keep saying, the ultimate renaissance of the one-man- (or one-woman-) band.
So, if you think you can do better – heck, even if not – let us know if you release a similar session. And Cyrille, Émilie, if you’re out there, I’d love to catch up on your work for CDM.
Artist and design Yoshi Akai (, as far as I know) treats analog electronics as an art form, a sculpture, an instrument, and an exercise in interaction design, all wrapped in the velour of vintage hardware design. For everyone who misses the deco elegance of meticulously-engraved surfaces and tastefully-appointed enclosures of early-century electronics, Yoshi’s work will be a special treat.
These aren’t just pretty boxes, though: they work as instruments. A prolific inventor with a background in textiles and design, Nagoya-born Yoshi Akai has spun out countless playful experiments in musical interaction, and all make fascinating sounds. There’s a turntable that scratches , a , , and various synths, noisemakers, effects, and drum machines, some quite practical. Some emphasis electrical, analog sounds, while others go chip/8-bit in timbre. All look beautifully handmade, with some tending toward luxurious front panels while others flaunt intentionally disorganized arrays of knobs.
(Just don’t say the word “steampunk” — the designs seem to be to be placed pretty firmly in the electrically-powered early 20th Century, and there’s even a to Czech proto-science fiction landmark .)
There are many models, so it’s worth investigating the full YouTube gallery and his site gallery. I’ll call attention to the two most theatrical. First, LEGO blocks form the playing pieces for a musical sequencer. That’s fitting: Ableton CEO and founder Gerhard Behles once revealed to me that he adored playing with LEGO blocks as a child, a design element that resurfaces in the sequencer he helped design. LEGO blocks are modular, they’re playful, they’re neatly color-coded, and because of their shape and interchangeable design, they easily represent blocks of sequenced time in music.
Here’s a video of the LEGO sequencer in action:
The Wireless Catcher produces rawer sounds than some of Yoshi’s creations, but you can’t beat its whimsical presentation and unusual conception. This isn’t just another Theremin-style device, either: the creation intentionally sucks up the wireless radio activities happening around you. Adjusting the angle of the device causes it to receive different sounds. In an age when wireless interference and overcrowded spectrums threaten to shut down even digital technology, this is one of the few instruments I’ve seen that makes interference the signal, rather than background noise. This could be what we’re all playing wirelessly as the spectrum continues to fill up.
I knew those Knäckebröd Swedish rye crackers would be good for something. See how neatly they fit on a turntable?
The independent game Osmos won our hearts in 2009, with transcendent, meditative gameplay built on simulated particle physics, starting as a floating wonderland and ending with some deliciously punishing difficulty. But it’s the soundtrack that sealed the deal: ambient-tinged work by artists like Gas 0095, Julien Neto, Loscil, and High Skies helped us imagine an unseen, microscopic (or perhaps macroscopic) world. Their sonic craft is a great example of what digital music can be.
Now, I’m pleased to offer a lot of that music for your listening pleasure, for free. It’s one of the rare game soundtracks you’d want to hear even after having heard it on repeat while solving some of the title’s trickier puzzles. A huge thanks to the artists, whose generosity made this compilation possible – check out their work if you haven’t already.
The release is overdue, but it comes at a good time. By the end of last year, Osmos migrated from its initial, Windows-only release to Mac, too. Owners of multitouch PCs have been treated to a multitouch version on Games for Windows Live. (I’m still working on loaning a multitouch laptop; stay tuned.)
The most recent news, as and the Microscopics blog: .
If you’ve already gotten the game but got stuck on Epicycles (ahem), we have a solution for that, too – see the recently-released video from the game developers, who must have . (Man, in my day…)
We have two formats for listening:
(sadly, there seems not to be an open format for doing this, and one of the only creation tools is GarageBand – I’d love to hear alternatives)
Featured music:
Vincent et Tristan – Osmos Theme (two excerpts)
Gas 0095 – Discovery
Loscil – Lucy Dub
Loscil – Roschach
Loscil – Sickbay
High Skies – The Shape of Things to Come
Julien Neto – From Cover to Cover
Julien Neto – Farewell
And yes, that includes the most-definitely-unreleased samples by Vincent et Tristan, which are short but quite beautiful.
If you want still more music, the fantastic High Skies EP Sounds of the Earth .
More from Mat / Microscopics, including an improved, higher-quality papercraft Minimoog:
I’ve just added a prize draw to win the Minimoog and the Gas 0095 collection on my blog for the Gas 0095 15 year anniversary
And I have a Gas 0095 Q&A and have set up a page for people to submit any questions (also via Facebook and our contact page).
I’ve also added a new short video of a microscopic journey into the Gas 0095 album art
Finally, if you haven’t read it yet, don’t miss our ; it offers inspiration that is musical as well as gaming- and design-related.
“Press play” … “button-mashing” … the very criticism of digital music is often directed at the button or switch, even as the cult hit monome spreads arrays of buttons like a virus.
Well, we’re still interested in what you can do with a button, so to fully focus you, we’re only giving you one button with which to play. The challenge of limiting interaction to one button has , who have fought their way through intense competition for the legendary Gamma indie/experimental game competition. We’ll see the winners at the Game Developer Conference next week.
But we want to see what people can do with a single button and sound. Friday, March 12, sonic (and game-based, and other) objects involving a single button will converge at San Francisco’s , in the midst of GDC.
The deadline is officially today, March 1, but as I follow up on entries, we’re extending that to Friday, March 5, by the end of the day NYC time. There are already some terrific-looking submissions, but we’re willing to entertain the possibility of more, at least for a few more days. (if you have something you want to share online but can’t ship, let us know that, too)
How to enter – simplified rules:
It doesn’t have to be a game. (But it could be.)
It does need to do something – make noise, make lights, move, or otherwise interact.
It needs to operate on its own. We have to be able to plug it in and have it function, without the addition of a computer, etc.
It needs to be shipped to California for March 10 arrival, to be ready for the opening Friday, March 12. It will then be shipped back to you.
Send submissions, as detailed as you can, to: onebuttonobject@kokoromi.org
Party + Hack
Part of the beauty of the one-button limitation is that it encourages quick hardware hacks and simplified designs. It’s a design you can make even if you’re out of time. We’ll be having a party to finish off creations in NYC on Saturday afternoon, building last-minute creations for Handmade Music Monday night (details forthcoming) and the One Button Objects show in San Francisco. If you want to get your own little hackday going between now and then and join us online from your local hackerspace / studio (anywhere in the world), let us know in comments. Here are details for those of you near NYC – plus some music for everyone to listen to while you solder/code/build:
Handmade Game Objects Hackday + Party
SATURDAY OPEN HOURS @ 2PM – 6PM
L TRAIN – 915 WYCKOFF AVE ( SILENT BARN )
teams up with for a hacking afternoon. Come make crazy new video game objects, art, and controllers with us! We’ll have a jungle of fun stuff like dentures and gloves (high five to play!), but you should bring some fun things too. No experience at all necessary! (Bring soldering irons, tools, etc. if you’ve got them.)
with music by CHEESE’N'BEER CHIP MUSIC COLLECTIVE MATINÉE
ADAMGETSAWESOME »>
Adam uses a gameboy with LSDJ and a lot of alcohol! We assure you that his name is not just all talk, he does in fact “get awesome.”
Zen Albatross »>
Zen Albatross make stuff with pixels, Game Boys and ancient spirit magick. He also blogs about art, airships, bleeps, bloops and other swell things.
Goatslacker »>
Goatslacker is Florida’s Josh Perez who promises to fill you up with high octane chip music.
and curry by chef Syed Salahuddin
And yes, that music lineup includes Goatslacker, who did the MUSE covers in 8-bit. It’s the sort of high-energy music that goes well with trying to keep your brain on hardware hacking.
Seriously, if anyone wants to switch on a webcam or IRC chat while you work on your submission, let us know and we can co-hack internationally.
Being a digital musician requires a new set of skills, a precise tack between the forces of engineering and creativity. Robert Henke aka Monolake is always someone I find thought-provoking, not only because he’s so open and articulate, but because he seems uniquely focused on balancing those two sides of his personality. As a media artist and producer, his work relies heavily on his own technological invention, but he is also able to keep true to his own aesthetic compass.
For acoustic evidence of where Robert’s mind is exploring, his full-length album Silence, released last month on his own Imbalance label, reverberates with clarity. To my own ears, its crystalline rhythms and finely-honed, always-foreground timbres and textures recall all the best of Monolake through the years, back to the early, pre-Ableton collaboration between Robert and (now Ableton CEO) Gerhard Behles. (For an eloquent review, see take.)
As far as engineering in the sense of recording and production, Robert did a terrific ; she gets some fascinating answers out of him and they even talk about his technique of avoiding compression on electronic sources. But I was interested in how engineering can work in the compositional sense: with open-ended tools like Ableton Live and Max/MSP, how do you create compositional systems? How do you wrestle with the potential of Max inside Live? Where do you draw limits?
As always, Robert has some sharp ideas – whether fodder for inspiration or disagreement, I think you’ll find things worth talking about. And indeed, while technology figures prominently, I think you’ll find some ideas that are really fundamentally about music, about compositional intent, thinking about sound, and thinking about rhythm.
Robert Henke performs at nextech 08. Photo () .
PK: It seems that you’ve always had a really particular approach to timbre, and that it’s especially focused and evolved on this record. There’s a certain purity of tone to which you tend to gravitate, as I hear it. Can you talk a bit about how you approach timbral color?
RH: I can only nail it down to personal taste. I enjoy timbres with inharmonic content, and I like the contrast between very sharp transients and very lush, airy sounds.
I know that Silence, as with your other work, combines synthesized and found sounds. There is a sense that you get to an almost atomic level with each, however, that the synthesized are becoming organic and the recorded sounds are deconstructed to the point that become almost primitive and synthesized. Is there a different approach to each of these, or is that something that happens naturally?
The ambiguity of sonic events always fascinates me. That border between ‘real’ and ’synthetic’ is a quite interesting one, not only in sound design, but also in visual arts. Working with synthetic sound generation sharpens my senses for the real sounds around me, and often I am surprised by how much they can blend. We are not talking any more of sound generation with a single square wave oscillator and a lowpass filter, but methods that are capable of creating highly complex and rich timbres. Those methods’ sonic definition matches the complexity of real sounds and this is where the fun starts. I like to place a recording of a metal thing next to a physical model of a metal thing next to a processed sample next to an FM timbre and see how they become a nice ensemble of similar sounds.
What’s your workflow like now in Ableton Live? On some level, it’s a tool that does things that you have conceived or asked for, or that reworks things you’ve created. On another, of course, it’s also this commercial tool that has been adapted to a generalized audience. Are there areas of it that you tend to work in most? Are there areas or features you tend to ignore or even avoid?
I try to avoid ‘content’. I am not interested in ‘throwing beat loops together’. I do not use presets from other people when it comes to synthesis, this all is just not my way of thinking. Why should I leave that great part of composition which is coming up with interesting timbres, to someone else? I am also not using time stretching / warping as a tool to match beats. I don’t like time stretch artefacts, unless I drive it in the very extreme as a special effect. I don’t need factory groove templates, in fact I never you groove at all, if i want to achieve it, I move notes by hand.
Apart from that, I’d say I use everything Live has to offer. There is not typical workflow, it highly depends on what I want to do. The most significant difference to the old pre-Live times is to me that I can make lots of sketches without any special idea in mind, just let go, and save the result once I am bored with it. And much later I can open all those sketches, and see if anything in there is of interest. Then I grab that element and continue working on the basis of this. I have a lot of complex tree structures of fragments on my hard-disk, and this a great source of material and inspiration.
The PX-18 sequencer, the handmade Max patching creation central to the Monolake sound, reborn as a freely-available Max for Live patch.
Recently, you shared some of your early, personal Max patches as Max for Live creations. Were any of these patches used on Silence?
I don’t mean to focus exclusively on the technology, but it seems that these Max patches – even more than any element of Live – really embody some of your aesthetic and taste, yes? They’re a bit like experiencing a Monolake album interactively. Do you conceive them in that way, as a sort of compositional thought formed into a tool?
The tools have a strong influence on the result. Take the Monolake PX-18 sequencer. Its way of expanding a one bar loop into something that repeats in longer cycles is based on such a rigid concept, that it enforces a quite specific rhythmical approach. Some patterns are simply not possible, some are very easy to achieve. This is exciting and this is very musical; a piano is an instrument which makes it very easy to treat all twelve notes of a well tempered scale the same. And it is an instrument which makes it impossible to play with any notes that do not fit in such a scale. This is exactly the same interesting tension between enabling and inhibiting expression as with the rhythmical limitation of the PX-18.
There is an interesting interaction going on between developing tools and achieving musical results. The whole process is far from being linear and entirely result orientated. The idea at the beginning is shaped by first results and experiences gained from playing with a simple prototype of a part of the functionality, this drives the further development of the tool, but also influences the musical idea. If I try to build a granular time freezer, and after initial tests I figure out that I need a lot of overlapping grains to get the sound I want, I can also start thinking in swarms of particles, and this might lead to musical ideas that shape how I try to improve the grain thing. Working this way often provides far more interesting results than sticking to an initial plan. As an interesting side note, this way of thinking also finds its way more and more into general software/hardware development and interface/functionality design. The tools of the future need to _feel_ right. One cannot design a multi touch screen application on a piece of paper, implement it and think it will work. It would, technically, but it might not be inspiring to use and therefor most likely not a success in a competitive market.
Inside Robert’s step modulator, also available as a free Max for Live patch.
A few years ago, when you were in New York, you made a couple of comments that stuck with me. One was that you thought that the tech press sometimes wasn’t critical enough of technology, that, for instance, they weren’t saying critical things about Ableton Live. Another was that you felt like there was less need for Max/MSP partly because of what Live itself does. I’m curious if you have any new thoughts on either of those?
I find myself doing a lot of things in Max these days, since the integration in Live made it so easy and rewarding. When I made that Max statement in NYC, I felt that coding is a trap when it comes to actually creating music. One simply does spend to much time with non-musical problems.In many ways, Max 5 and Max for Live reduced the time needed to get results. And this makes the whole package very attractive again.
I started teaching sound design at the Berlin University of Arts a year ago. I can show my students how to create a simple two-operator FM synthesizer with an interesting random modulation within fifteen minutes and the result is a Live set including the Max for Live part, which I can save and send to the students as an email so they can open it again an continue working on it. If stuff can be done that fast, it leaves enough headroom to actually use it in a musical context. In retrospective a lot of 90s IDM music was way to much driven by exploring technology. At some point one has to step back and say: okay, now lets actually have a look at the composition and not only at the technical complexity of the algorithm.
So, what’s the role of the press in this? One experience I gain from reading the Ableton user forum and from talking with students is that there is a great amount of insecurity about which technology to use. It’s the abundance paradox. Which software sounds best? Which compressor do i need to use? Which plugins do I need for mastering housy dub music with a hint of pop and some acoustic guitar? Having the choice between 5000 compressor plugins whilst not understanding what makes a compressor really sound the way it does it pretty much my idea of hell. So often I have that impulse telling the world: hey, you can use the sidechain input of the compressor you already have in Live, and you can feed that sidechain with a slightly delayed version of the original signal. You could also apply saturation, filtering, or even reverb or again an instance of the compressor in that side chain signal to shape its timing and response to its input. This will have a result of the compression curve, and this means you can build anything from a very normal compressor up to the most exotic effect you can imagine. And you can store those structures for later re-use. You can automate every single aspect of it. You can use ten or twenty instances of it in a song. Are you guys aware that you have more power right in front of you than the best music producers and hardware designers just ten years ago would have dreamed off?
I simply do not want to read any more articles about new compressor, be it hardware or software, unless it provides insight into the amazing possibilities we already have. I don’t want to read anymore sound quality discussions that deal with the last bit of a 24-bit file in a world where people listen to mp3 over mobile phones and enjoy those artefacts.
The most exciting new music comes from young kids guys running some audio software in a bedroom, listening to the result over a shitty hi-fi and use Melodyne all the way wrong. Those folks do not read gear magazines, they could not care less about yet another mastering EQ, but create the most stunning beauty. If people talk too much about gear I usually do not expect too much good music. I am often trapped in this twilight zone between engineer and composer too, so I know what I am talking about here…
As far as your own music, do you find you need some critical distance from a tool as an artist? Or does that fall away once you’re in the process of actually making the record? (It seems, after all, we’re all a bit spoiled by the various excellent tools we have at our disposal.)
Deadlines help. If I know that a project needs to be finished, I simply stop investing time in technology at some point, and instead use what’s there. Its a question of discipline and experience too. I try to teach my students that if they are working on a technically challenging project they need to define a deadline for the technical side. If not, they might work till the very last moment on technical stuff and loose focus on the artistic part. At the end, the result counts, not the beautiful MAX patch, which could possible create a nice result.
Monolake live with the Monodeck (custom-built controller hardware). Photo () .
And have you ever considered trying to return to just building something simple in, say, Max, and limiting yourself to that? Or are you able to find necessary formal limitations in the tools you have?
I am constantly limiting myself. I set up a multi-dimensional network of constraints and bounce off its walls. Exhausting but it helps getting stuff done. A typical constraint: No more patching in Max till that project is finished, or try to get all Melodyne processing done in one afternoon and use those results.
I’m particularly interested in how you conceive rhythm. It seems like some of the ideas about sequencing rhythm in ATOM are also present here. Some of these rhythms are relatively symmetrical, pulse-like. Then you have these stuttering rhythms, as though a vibration has been set in motion and is naturally playing itself out in space. How do you work rhythmically?
I contrast totally straight 16th grooves with material that itself constitutes a rhythmical quality off that grid. In ‘Silence’ obviously I often used gravity driven processes with their inherent accelerations. Or I played notes with an arpeggiator that is not synced to song time but where I control its rate with a slider. Something Gerhard already did on the very first Monolake track ‘Cyan’ in 1995. Silence offers quite a few hidden connections to Monolake history. My general approach to groove is simple: I change things in time till it feels right.
What was your compositional process like, generally, for these works? Did they start with some of those sounds? With a rhythmic motive?
There is no general rule. I often just open Live to explore an idea, and end up doing something else because I found an interesting detail along the way. Or I have to work on a highly specific project, and have to discard a lot of the results because they do not work in a given context. Instead of throwing them away, I keep them and this might form the basis for another composition.
Robert’s travels have inspired sounds in the past; here, images from the album liner for Silence.
The title, “Silence,” certainly recalls John Cage. Was that intentional? Were there other meanings here? In an album that’s not silent, what is the role of silence?
Silence is such a great concept. There is no silence, unless in a vacuum, its that great mystic world which cannot exist in our world. Also, in music the time between the musical events is as important as the events itself. But I really leave it up to the associations of the listener to make sense of the title. And of the liner notes and the photographs and the music. I think there is a lot of room for all sorts of connections and connotations.
When we talked at the end of last year, we got to reflect a bit about winter. I’m editing this as I watch a snowstorm here in Manhattan, having come from snowstorms in Stockolm. It seems that winter is again a thread on this record. How did winter play into the album?
I grew up in the Bavarian countryside. Winter there equals silence, introversion, deep thinking, and general inwards focus. I like this.
Composer, musician, and drummer Brandon Murphy has put together a how-to video on playing and programming beats with a 4×4 grid. One reason to pay attention: he’s a real drummer, and had been just as skeptical about the value of all this as you probably are:
I’ve been using an MPC longer than I’ve owned a computer and something that never appealed to me was “finger drumming”. It evoked thoughts of s***ty 80’s outdoor music festival wankery, dudes with offensive looking devices strapped around their necks and lots of synthetic “tom tom” fills. Even recently speaking, “live MPC” usually implied super played out “battle” routine style stuff. Fortunately, a new generation of talented producers and performers decided to reclaim the drum machine’s potential as a realtime performance instrument (right around the time MPC’s were kind of running out of steam I’ll add).
What changed his mind? Artists doing things drummers can’t, and making production more productive in the process. (Check out the video and his for more.)
The resulting technique he uses isn’t so much about the MPC or even his tool of choice, Ableton Live, as it is finding a comfortable mapping that makes composing and performing beats more ergonomic. After sharing various tips at the Chicago Ableton Users Group, Brandon has put together the technique above.
To me, it suggests ideas not only about making quick drum breaks, but also assembling pitch generally into arrangements that help you play. Coming from a piano background, I do believe that arrangement and layout of keys can be important, and that even a simple (12-tone equal temperament? black and white?) configuration can turn out to have incredible potential. Of course, this does also reveal why a 4×4 grid is valuable, even as 8×8 or larger monome-style arrays catch on.
Got tips or techniques of your own? Find you can play Javanese slendro a whole lot faster on your custom hexagonal keypad on your dodec-o-phone? Let us know in comments. (Comments currently under moderation, but they’ll appear after a short delay.)