Interview: Jon Hopkins Talks Live, Studio Process, Habit, Instinct

September 2nd, 2010

Jon Hopkins performs live at the ICA. Photo (CC-BY-SA) Matt Biddulph.

Classically trained as a pianist, musician and producer Jon Hopkins has one of the richest resumes in electronic music. He’s a frequent collaborator with Brian Eno, wand has worked with artists like Coldplay (who featured his music on their last album), Tunng, David Holmes, and Imogen Heap. He worked with director Peter Jackson, and has a sci-fi score on the way. He also has a rich set of solo releases. And we’ve seen him here recently with remix swaps with Four Tet and contributions to Eno’s upcoming Warp record.

Coming to the Electric Zoo Festival, the blowout Randall’s Island Labor Day weekend electronic party here in New York, he’s set to perform a straight-up, genuinely live set, complete with a small squadron of KAOSS Pads. You can catch him Sunday at 1pm if you’re at the event.

I got a chance to speak to Mr. Hopkins by phone from the UK, before he departed for New York and Electric Zoo. He shares here how he works live onstage and in the studio, talks about how Brian Eno got him hooked on the Kaoss Pad, and reveals his addiction to the tools he first used as a keyboard and resistance to software and hardware upgrades. I’m especially able to resonate with what he has to say about working with sound, and transitioning from a piano background to working as a producer – and I’m listening to his work from a fresh perspective after the combination.

(Don’t miss the spectacularly lo-fi film of “Insides” from Live at the ICA, London, below.)

CDM: Not having seen your live show, knowing only your studio work, I’m looking forward to seeing you at Electric Zoo. Can you tell us a little bit about what you do for live sets?

Hopkins: It’s an Ableton [Live] system at the core of it. I ran off all the separate sounds from my own studio, and kind of loaded everything up into Ableton, so I’ve got total flexibility over all the songs. Then I have separate outputs through the interface, so I can have four or five [Korg] Kaoss Pads running in sync with Ableton, where I can do sampling and looping and all kinds of crazy sounds. And then I go into a mixing desk, and I’ve got a lot of control over what’s going on. I’ve got a little MIDI keyboard up there to play stuff on and to keep things triggering. That’s kind of it, really. It’s not enormously complex, because I have to be able to travel around with it on my own.

How do you use the multiple Kaoss effects in tandem?

The card I use has 16 outputs, so I can separate sounds into different ones and have different effects running on each pad. And sometimes I put one at the end to control the master. It depends. It’s a very flexible setup that way.

In order to assemble your clips, are you simply loading stems from the tracks into Live?

Loops, stem loops, and a little bit of everything. One-shot things, longer things. It’s kind of really just about having a variety, so you can take it any way you feel. I found out recently I’m playing for an hour and half rather than an hour [at Electric Zoo], and I normally do an hour, so there may be some slightly longer pieces. I’ve got some time to prepare, so I’ll go and revisit some other songs and try to bring some new things over, as well. So it should be interesting.

Otherwise, it sounds like the live set is mostly dry; you’re doing most of the processing on the KAOSS Pads.

Yeah. Those things – the Kaoss Pad [KP3], specifically — I was working with Brian Eno over the years and he showed me the original one when it first came out, and I’ve kind of followed them as they go. And seeing from him, some of the crazy things he can do with them — I’ve just gotten really addicted to them. You can kind of make them do things they’re not supposed to do. If you record things into the delay settings, particularly the loop settings, and then speed up the tempo, the craziest effects come out. If you got that going into another one, you end up with a sound onstage that you’d never get out of a computer. It’s cool.

Hopkins at MUTEK earlier this year. Photo (CC-BY-SA) basic_sounds.

Let’s talk about the new single, and the work with Kieran [Hebden / Four Tet]. How did that come about?

Well, we met about three years ago, I think. We had quite a lot of mutual friends. I had been a bit of remixing for an artist on Domino called James Yorkston, who he’d worked with, as well. A year or two later, I signed to Domino.

We did a show together at the Natural History Museum in New York, and it was our first show together – a year and a half ago or something. And the mix of styles went quite well, I think. And we did a few more, and we did a remix swap recently. I did one for his last single, “Angel Echoes,” with the Caribou remix on the other side. And he did one for my new single, which is “Vessel.” And now we have this tour together in October, which I look forward to very much.

Angel Echoes (Jon Hopkins remix) by Four Tet

How do you approach working with his sound, or approach the remix as opposed to your solo work?

It was great, actually, because I love the original. I loved his last album [There Is Love in You] — it was fantastic. The first time I heard it, a guy from Domino played me some of the tracks in the car, way before it was out. And I heard that song, and I just had this idea for it, which was to take that vocal out of the chords he had it in, and write a completely new chord sequence on the piano — have a very natural piano sound, and then have those vocals and those beats flow back in on top of that, and really just try to rewrite the whole chord structure. And he had a live drum loop in there, and I found that if I really squashed it with a limiter … you heard every tiny detail of it. I added an extra few snares here and there, and turned it into a real 3/4 kind of thing, a dance track. And then the main sound — the track was called “Angel Echoes.” I’ve got an old Eventide DSP 4000, which has got a setting called Angel Echoes — which is a complete coincidence; he had never heard of it. I tried putting all the vocals through this Angel Echoes patch and then sent the pitches up an octave and down an octave, as you can with the Eventide in a quite interesting way. There’s this sort of enormous, floating delay. And I had that filtering up in the background while the dry vocals play over top. So you can hear a lot of that effect in the song, particularly in the end. So that was that track.

It seems like the combination really works naturally, that there’s some common aesthetic between the two of you.

There’s some common ground in there, yes. Also… my early albums are completely different than his. I think we’ve grown closer over the years. I think it’s a nice combination, because we have some areas in which we’re similar, and some in which we’re completely different.

What’s your studio setup look like, aside from obviously the aforementioned Eventide?

I’ve got quite a strange combination of things. The core of it is now a Logic system. But I’ve only had it for about a couple of months. Everything I’ve actually released so far was done on Cubase VST from about — I don’t know, 2001 edition; I can’t remember what number it was. And all the sounds I’ve made over the years have been on SoundForge, which is a program I’ve just always loved. I’ve been using it since I was 19; I just got so used to it. I guess it’s whatever program you know best is the best one there is, really. I don’t think there’s huge amounts of difference between one sound editor and another. I’m sure they all can do similar things. But I’ve loved the way SoundForge just has the one massive waveform on the screen, and you can just have infinite levels of undo on every spearate sound. And I have that going into Cubase, so you can have these sounds kind of open live, and be changing them all the way through the process of the song. Just recently, I worked on a film soundtrack, and I found that system finally couldn’t quite handle having any video, so it started crashing a lot. So I’ve got this new Logic system, but I just can’t make any of the more complex sounds on that, because it takes so long. So what I’ve done is hook them up together with an Ethernet cable so now I can drop certain sounds in a folder and have them open in SoundForge and then drop them back in Logic. So I’m using them both, really.

And that’s great. I didn’t want to just completely lose all that, because I think that is what has defined the sounds I’ve been making over the years. I don’t want to change everything in one go. It just seemed like a step backwards in some way.

There’s something psychological about it too, right, when you’ve done a lot of work to have it look familiar? It seems you feel differently about that tool.

You do, I think so, yeah. And particularly when I started on Logic and hooked the two up, I just felt quite bewildered as to how I would ever reach the complexity of editing levels that I was used to. I just operate directly on the waveform. And I love that what you see there on the screen is what you’re hearing, rather than it going through a bunch of live plug-ins. It’s just what I’m used to, really.

So, what don’t you do on the level of the waveform? At what point do you decide, okay, I’m done with that level of granularity with the waveforms and now I’m ready to work with effects and mixing?

I think initially, you go by instinct. In SoundForge, I’d have three or four variations of a loop, and then they would be open in Cubase, or now Logic. And you’d be able to operate on little micro-edits. And then at some point, you feel the drum track is ready, and it doesn’t need any more tweaks — it would be overworked. And I don’t like over-programmed electronic music; I think it had its time, really. Now I really think a solid groove is the way.

And it’s great, at that point you can stick it in Logic. I invested in some crazy plugins, so I’ve got quite a lot of fun things going on in there. Hopefully it will evolve to be the best of both worlds.

Image courtesy The Windish Agency.

And you work a lot with the keyboard, coming at this as a pianist, as well?

Yeah. I didn’t mention that the only keyboard I’ve ever used is a Korg Trinity. I’m sure there aren’t many around these days, but again, like with SoundForge I don’t think it’s about what you use, it’s about how well you know it and how long you’ve been using it. And I know that machine ridiculously well. I’ve had it again since my first setup, when I was 18. And I’ve got a few hundred sounds that I’ve made over the years. Every synth sound on all three of my albums comes from that, with the exception of a couple of bass sounds from a Nord Lead that I’ve got as well.

But it just gets enormously processed. I don’t use them as they are; I stick them into SoundForge and just mess them up, and go through a lot of processes.On the new album, a lot more of the sounds that sound like synths are actually real instruments that have been mangled. A lot of the things that sound like synth pads are actually where I was playing piano through a series of pitch things into quite a deep reverb, and I was using that with a kind of gate to make a lot of the pads and the rhythmic sounds.

You do have a piano in your studio, as well, I would imagine.

It’s, like, behind me when I’m sitting at the computer, so I can swivel around on the chair I can play it. It’s hooked up to a couple of mics, [which] goes into a nice old TL Audio valve pre-amp thing, which then goes into either SoundForge or into Logic, depending on what I’m working on.

It’s the same piano I’ve had since I was a kid, so it’s nice for me, it’s in good condition.

Do you find that piano practice or piano technique are still sort of part of your musical life?

No, unfortunately not; it’s gone. (laughs) I can only play what I need for myself. I used to be a clasically-trained pianist when I was a teenager. I guess it stopped when I was 17; I realize I wasn’t interested in pursuing that, because as a career, I wanted to make my own things.

I used to play a lot of technical stuff which is unfortunately gone. But I couldn’t really justify sitting there and practicing for two hours a day, which is what I used to do. Once you work on musica all the time, music in your spare time isn’t really something you want to do.

Having faced this very issue myself, it doesn’t sound like you feel in any way limited by that. From what I hear in your music, you have far more than enough facility to allow the keyboard to be part of what you do, even if it isn’t central. (And I enjoy that playing.)

Oh yeah. It’s very much limited to the exact thing that I need, but I can still do exactly what I want to hear on what I’m recording. The thing that hasn’t gone is the dynamic range, so I can still play very quietly if I need to, or generally stay in time. It’s just anything fast — but I would never have anything like that anyway, because it’s not really what I’m into playing-wise or writing-wise.

Do you find you draw on the Classical background that you have?

Yes it is, although in a very subliminal way. I haven’t played a Classical piece on the piano since 1998, so whatever’s left — I think I’m more influenced by film scores and what appeals in them, which in turn I guess are influenced classically. But there’s certainly no conscious reference between what I used to listen to and what I used to perform and what I write now.

Next up: a remix 12″ from Domino, with Nathan Fake and Four Tet.

So what are you listening to these days?

(pauses) My mind always goes blank when that question comes up.

Me, too — or I could say, in the last 72 hours?

(laughs) Actually I think I’ve got my iPod right here. I’ve been listening to a friend of mine, Nathan Fake of Border Communities, who did the other remix of my single. Been listening to his stuff, his album Hard Islands. I do tend to listen to stuff that people I work with or who are friends of mine. I listen to a lot of Brian Eno, very specifically the ambient series. I love all of that stuff. You kind of never get bored of that, really.

But I’m also into a lot of songs and more traditional singer stuff like Arthur Russell or Jim Martin, people like that. Proper lyrics I love, as well, almost listen to more of that than electronic stuff.

Take a listen to Nathan Fake’s remix yourself…

jon hopkins – wire (nathan fake remix) by nathan fake •official•

And then you had the experience of Monsters, the sci-fi film.

That was an amazing experience. I don’t know when it comes out in the US, but it comes out in the UK 12th of November. It was the first film I’ve worked on just on my own. Ed.: Hopkins is no stranger to film scoring by way of collaboration, having scored Peter Jackson’s The Lovely Bones with Brian Eno. And we’re in luck here in the US – the movie arrives October 29, on demand even sooner on September 24.

And there should be a soundtrack album that comes with that. It’s very much more cinematic style, no beats, much more pure melody and atmosphere and tension. So it doesn’t sound like any of my albums, really. It’s interesting to be pushed in different directions by whatever you’re working on.

Had you had the experience of thinking about visual ideas when you worked on music before? I know it’s very different when you have someone else’s image there in front of you.

No, that was a whole new thing, because I actually don’t tend to think particularly visually. I always wanted videos to get made – but you don’t really get those kind of budgets any more. So I don’t tend to think of anything in particular when I’m writing. I just follow the instinct of the melody and where it goes. So it’s almost like having a film in there takes an enormous part of the pressure and responsibility off, because you’re not the main focus.

How slavish were you in terms of how you lined things up?

Pretty specific. I mean, it was my first time on my own, as I said, doing it. So I pretty much was feeling my way; even simple things like how to arrange the sessions on the computer for each queue — it would have been useful to know that you should have a different session for every queue, because I was trying to do it in one and thinking, wow… (laughs) Just simple organization was quite difficult.

I guess the learning curve is administrative as well as creative!

And it went really well in the end. I was working very strange working hours of 2pm to 4am every single day, and sleeping very strange hours, and not doing anything else. It was the middle of winter, and I barely saw daylight. Life is very simple when that’s all you’re doing. You just feel like for that period of time, you’re not thinking of anything else. I manage to take care of everything else that comes up and come in every day and fight through to the end, really. It was an amazing experience.

It’s starting to pick up some great momentum, so we’re really excited about it coming out.

More Information

http://www.madeevent.com/ElectricZoo/

Official site: Jon Hopkins

Monsters Film

And one more Jon Hopkins remix…

Wild Beasts – Two Dancers (Jon Hopkins Remix) by Jon Hopkins

Critter and Gitari’s $150, Battery-Powered Pocket Piano

September 2nd, 2010

Pocket Piano from Critter and Guitari on Vimeo.

Apologies to the immense powers of lumbering studio gear, but a new lifestyle may be forming around unique, mobile, small, simple synths. The latest entry comes from none other than Critter and Gitari, some of our favorite electronics designers, based in Philadelphia. This time, they’re touting a pocket synth. No MIDI, no control voltage – just wooden keys, some knobs, an audio out jack, and a speaker. But the killer feature is, it runs on batteries. That allows you to take it anywhere, including – as evidenced by the video – on the Staten Island Ferry.

The sounds are decidedly lo-fi, but varied in synthesis methods:

  • Vibrato Synth
  • Harmonic Sweeper
  • Two-Octave Arpeggiator
  • Octave Cascade
  • Mono FM Synth
  • FM Arpeggiator

Twist the knobs to select mode and waveform, with a colored light to give you feedback. Then play on the wooden keys, though they require a bit of what the creators describe as “a refined touch.”

Lots of additional sound samples, including some that sound like they escaped from a vintage arcade cabinet (or a really cheap alien spacecraft):
Pocket Piano

Bonus: Here’s a wonderful recorder called the Kaleidoloop from the same builders, costing $299. They’ve been documenting its many powers over the past months. It’s insanely simple – to the point that somewhere, KAOSS Pad engineers are scratching their heads — but also insanely delicious.

Kaleidoloop: Effecting a Voice Recording from Critter and Guitari on Vimeo.

BOSS Pedal Sketch: BOSS Stompboxes as Free iPhone Download

September 1st, 2010
collection_L detail_L edit_L drive_L list_L memo_L RV-5_L SD-1_L

The BOSS Pedal Sketch application, a free download today for iPhone and iPod touch, probably isn’t what you think it is – but it is a novel concept in mobile apps, and a sign of some of the new ideas to be explored.

If your first thought was that this is a handheld set of virtual stompboxes, as we’ve seen recently from the likes of IK Multimedia, you’d be wrong. (That’s okay, that’s what I thought at first glance, too.) Of course, as I’ve observed before, while these apps are cool for practice sessions, they’re no replacement for hardware – not until we have phones you can stomp on comfortably.

What BOSS Pedal Sketch actually is is a handheld, digital notebook for remembering your stomp setups. Find a routing and settings you like, and then record them on your mobile, down to where the knobs were. Use a mic (built-in on iPhone, or external on iPhone/iPod) to record audio and remember later what a rig sounds like. Take photos with the camera.

The result is – uh, how shall we say, this charitably – a bit specific. I can’t imagine a guitar player who exclusively owns BOSS pedals. Whoever you are – you, with BOSS sales posters you stole at NAMM pasted above your bed so you can stare at them – you’re welcome. Go enjoy. But I thought it was worth posting as a separate story because it is a unique idea. (I’m also assuming that’s why this wasn’t emphasized by Roland US in today’s announcements.)

That said, of course, I’d probably just make some quick notes in a mobile app like (my own personal favorite) Evernote. Many of those work on alternative platforms, too, in case you don’t have an iPhone. (Memo to mobile app developers: native is cool, but looking at the features here, this could also be a Web app.)

And it does raise some interesting questions, too, like the best way to provide handheld access to settings via MIDI or (ideally, for more futuristic devices) even wirelessly with Bluetooth. So, at least it’s free, and someone will use it, I’m sure, but I’m going to mostly take it as an indication of more useful things to come.

http://www.bosscorp.co.jp/en/sketch/
Via iTunes

Roland Round-up: A Mobile Juno Workstation, Realistic Piano Models, More

September 1st, 2010

oscilloscope junogi_recorder junogi harmonist axsynth giback gaia_editor rd700nx

Roland dropped a slew of news announcements today, from new keyboards to software. There’s a new JUNO-Gi, which takes Roland’s economical synth workstation and adds multitrack recording and BOSS effects. The virtual piano lineup has all been remade in the image of the V-Piano, with more realistic sampling tech. And there’s a set of offerings as broad as what we’re accustomed to seeing at trade shows, including one nice-looking harmonic stompbox.

Here are the highlights, focusing on what you need to know.

The JUNO that Records

A keyboard workstation, multitrack recording, and BOSS effects, mobile at just over a grand

The JUNO-Gi is the biggest headline here. Built on the JUNO-G, already a slimmed-down rendition of the Fantom in a much cheaper, more compact package, the Gi is a mobile, multi-function workstation at the recession-friendly price of US$1199. It’s a pretty complete all-in-one offering that manages to be cheap and mobile while still cramming in a lot of functionality:

  • Battery-powered option.
  • Built-in 8-track digital recorder (64 virtual tracks.
  • Dedicated mix faders, rhythm machine track, and recording onto a standard SD card (up to 32 GB cards.
  • Built-in USB audio and MIDI interface when you’re connected to a computer; SONAR LE bundled.
  • Rear-panel XLR mic (thank you, Roland!), guitar, and line inputs.
  • Built-in BOSS-GT guitar effects, vocal processing.

To me, the JUNO-Gi looks like a big winner for those who want an all-in-one keyboard workstation rather than a computer when they’re on the go, especially with the addition of real ports, faders, and guitar and vocal effects. And there’s definitely something to be said for that kind of distraction-free workflow.

For background, you can read my 2007 review of the JUNO-Gi’s “-G” predecessor for Keyboard Magazine; I lamented the fact that the “JUNO” name doesn’t really apply in terms of the sound generation, but otherwise found an affordable, balanced keyboard with a friendly front panel. In fact, I really prefer these designs to some of the bigger flagships; to me, it’s like driving a sporty hatchback instead of a lumbering SUV.
Roland Juno-G [Keyboard]

I said at the time – really doubly true now with the addition of BOSS effects and multitrack interface and recording capability:

Despite its price and retro styling, the Juno-G really is a “Fantom-Xpress.” It’s got the processor and sound engine from the pricier Fantom-X line, minus some of the extra bells and whistles. You still get Fantom-class sounds, a multisampled grand piano, compatibility with Roland’s SRX expansion boards, onboard audio and MIDI recording and editing, lots of effects, and a powerful arpeggiator. That makes the Juno-G an unusually feature-packed workstation relative to other budget keyboards.

See also our CDM Q&A on the 2.0 update to the JUNO-G

Digital Pianos Go SuperNATURAL

The other story Roland is pushing is the switch of its digital pianos to a new set of sampling technologies it calls SuperNATURAL. It appears to be a big leap forward for Roland’s pianos, and given the success of the V-Piano, for digital pianos in general.

Roland boils down the technology to three techniques:

1. It’s 88 keys of stereo multi-sampling – no zones.
2. Via tech borrowed from Roland’s V-Piano, it promises smoother transitions between dynamic levels.
3. The decaying tone isn’t looped.

You can watch a video explaining the techniques. (Does anyone else find Roland’s promo videos seem like they fell through a time warp from the 80s? No matter – it’s how the piano plays that counts.)

Now, some of the comparisons Roland makes relative to software piano instruments aren’t quite as fair – a couple of instruments, through clever sampling and/or modeling, do get this right in software. But it is more unique in hardware.

There are four new digital piano products with SuperNATURAL sounds in them. Two of them you probably don’t care about; they’re geared for the home/education market and have notation views built into the music stand:
HPi-6F
HPi-7F

– I’m guessing CDM readers would rather get a keyboard they like and then prop an iPad on the music stand. (Or use this magical technology called paper.)

There’s also the FP series, with built-in speakers:
FP-7f couples the new sound tech with a redesigned keybed. It also adds looping and mic input and harmony effects as new features. US$2190, unless you want it in white, in which case it’s US$2299. Don’t ask.

The keyboard with the new tech most likely to appeal to readers of this site is this:
RD-700NX, the upgrade to Roland’s previous flagship stage piano. As with the FP, this model adds a looper, a vocal mic input with harmony effects, and a new “PHA III Ivory Feel-S Keyboard with Escapement” keybed. There’s also a new, larger LCD screen. US$2999.

The RD-700NX works nicely as a MIDI control keyboard as well as a standalone stage keyboard, so it could be one to watch. I’ll be honest: the Roland action on these keyboards, while solid, was never my favorite. I’m curious to see how the new action feels. And you really have to play simulated pianos to know if they’ve gotten the sampling tech right.

GAIA Editing Software

Part of the whole appeal of the GAIA SH-01 synth is that you work on the front panel and not in software. But I like what Roland is doing with the GAIA Synth Sound Designer – if, for no other reason, because it has an oscilloscope view so you can see the waveform. You can record and play back sound creations in Action Lists, a clever new way of working. And you can use it as an editor/librarian app for backing, organization, and storage – a category that made hardware synths more useful and has been sorely lacking.

d news: instead of providing the app for free, the software, released in October, will list for US$99 (in-store street should be lower). Given the GAIA’s mission of reaching out to new synth lovers, I’d rather see this bundled in box. (Note that this is hardly unprecedented — Moog charges US$79 for their Minimoog Voyager Editor, and a Minimoog owner has shelled out a heck of a lot more cash than a GAIA customer.)

I’m finishing off an SH-01 review, complete with sound design tips, soon, so if you have any last-minute questions, fire away.

A new, multi-effect BOSS pitch stompbox

The BOSS PS-6 “Harmonist” pedal looks delicious. Effects include three-voice harmony, plus four pitch shift modes:

  • Harmony
  • Pitch Shifter
  • Detune
  • “Super Bend,” a brand-new mode with “shift,” “rise time,” and “fall time” (so, in other words, it’s a time-based pitch shifter)

US$241.50 in September.

More New Products

In other Roland news:
The AX-Synth is available in black, though at US$1449 list, you’d have to consider the more affordable Lucina AX-09 if you really need a shoulder keyboard. I’m finishing a review of the latter now.

The C-380 is a luxurious-looking, 2-manual modeled pipe organ. I want one, and an underground lair to go with it. (Yeah, sure, it’s the cliche, but I’ve always appreciated the lifestyle choice.)

Roland also has new CUBE-XL guitar amps, though I’ll try to examine those next to a similar announcement from Vox – it’s a good time to be in the market for inexpensive, busk-ready amps.

The Octa-Capture is a new high-res, USB 2.0 10-in, 10-out computer audio interface. Roland is going toward calling these “Roland” interfaces, instead of “Edirol,” and appears to be pushing the quality of these devices. US$699. Unfortunately, this illustrates that we need an updated USB class spec to support interfaces like this without drivers, at least from what I know; you do need the drivers to run this box, so no driver-free operation and no Linux support initially.

The BOSS ST-2 “Power Stack” is a compact pedal that simulates stack-style tube amps. US$162.

If any of this stuff strikes your fancy, let us know, and we can get questions answered for you.

http://www.rolandconnect.com/

In Photos: Discovering Sound Making, Electronics at Culturefix NYC

September 1st, 2010

Handmade Music found a new home on New York’s Lower East Side, at Culturefix, an electronics boutique cum gallery, bar, and tapas. The philosophy of this event has long been to simply open the doors, letting a community of people come together, make some noise, and have fun and learn. So we’re indebted to the people who made it happen – and I think there were some lessons to hopefully reproduce.

And yes, part of why I share this is I hope we can work over time to provide more resources, so that it’s easier to organize events and workshops to involve people in discovering the music technologies about which we’re passionate.

Left: Ted Hayes and Neurohedron, photographed by Mattron (see his Virb pages.) Right: Nick and his Smomid guitar. Photo courtesy Lem Fugitt / Robots-Dreams.

Highlights:

Great food and drink and art. First, I owe huge thanks to Ari and Cole and the whole staff of Culturefix for serving up delicious food and drinks in the kitchen/bar. There’s no reason tech has to be served on an empty stomach. I gather some purchases went down up in their drool-worthy audio boutique. (I, uh, bought a mixer…) But perhaps best of all, it was nice being in a gallery with an active show and being surrounded with texture and visual inspiration.

Lots of people soldering and making electronics, even for the first time. We had a wide group of people try out the 1976 phototheremin, an original design by Forrest M. Mims III adapted and executed by Eric Archer. Simplicity makes a difference: Forrest’s original design uses a tiny number of parts, which makes it ideal for a workshop – fewer solder points. Folks who had never soldered before nailed it in no time at all; Brian Biggs’ young children even got in on the action. We benefited from having a mix of people who had soldered before and some who hadn’t. Result: everyone one had a great time. (Thanks, great participants!) And apart from one case of swapped transistors, remedied with a desoldering gun, we had a 100% success rate. I think this is an ideal way to learn; I hope we can do more of these and perhaps create a new library of these projects for the online age.

Handmade Music: Phototheremin workshop

Video and more photos by Joe Saavedra, who helped out with the workshop:

Chip music, invented guitars, dodecahedron side by side. Guitarist Nick Demopoulos captivated the crowd with his homemade Smomid guitar controller, which aligned MIDI pitches with touch-sensitive strips arranged as frets, for a controller more comfortable for guitar. Ted Hayes talked about the fine details of construction and three-dimensional layouts for sequencers on his Neurohedron – a particular enough task that I think we should probably cover it in more detail with Ted. Pulsewave, the NYC-based chip music series, offered chip music. What was interesting about that was that, by taking it out its usual venue, the music reached a largely unfamiliar crowd. (A number of people were hearing chip music for the first time.) This put the notion of making music with Nintendo handhelds alongside other hacks and DIY solutions for music. Thanks to Peter Swimm for making this happen.

Kris Keyser looks on. Photo courtesy Lem Fugitt / Robots-Dreams.


Above: DePantz, as captured by photographer Maria April. Maria described these images after taking them as expressing how the music felt to her.

Live videos

Thanks to Robots Dreams for the additional photos and videos. If you haven’t seen this superb hacker-friendly site, it’s a definite don’t miss:
http://www.robots-dreams.com/

And to everyone, yes, we’ll do this again, as well as work on ways of sharing these events across geographic distance, whether that’s publishing additional kit and workshop ideas, promoting events in different places, or … well, really, anything else you’d suggest.

Soundhack Goodness, Now as Pd and Max External Objects

September 1st, 2010

Soundhack, the free audio tool for the Mac developed by audio wizard Tom Erbe, was long a beloved tool for doing strange and wonderful things for sound. It was followed by Spectral Shapers, Mac and Windows plug-ins that built on some of those ideas to do more “timbral morphing” with recorded audio. That includes “timbral filtering” and noise-reducing expansion with spectralcompand, drawn morphing filter shapes with morphfilter, audio positioning with binaural, and a terrific spectralgate for creative dynamics processing.

In what can only come as great news to lovers of patching in the free and open source Pure Data (Pd) and commercial Max/MSP environments alike, those tools are now in beta as objects to include in your own patches. These patching environments really do feel like the virtual modular studios they are. Included:

+binaural, +morphfilter, +spectralcompand, +spectralgate, +decimate, +chebyshev, +matrix, +compand, +delay, +pitchdelay and +bubbler

This release promises a few bugs, so use at your own risk and write good, precise bug reports if you hit any trouble. Windows Max support isn’t there yet, but Mac Max support is, and Pd users can enjoy the software on Mac, Windows, Linux, and even 64-bit Linux. More updates coming later this summer.

http://www.soundhack.com/externs.php

Sounds by Richard Devine, Granulation on iOS, and Footsteps of a Wasp

August 31st, 2010

Exploring granular sound on the iPad in the application Curtis. Image courtesy the developers.

Named for Curtis Roads, Curtis is an iPad and iPhone/iPod touch application that implements granular sound processing – a technique, imagined early on by the composer Xenakis, which divides sound into tiny granules, allowing more liquid modification of the audio. Roads brought this idea to digital synthesis, and the results can transform recorded samples in pitch and time.

Composer, producer, and sound designer Richard Devine has long made use of granular techniques in his own work, so it’s little surprise Richard is turning his sonic compositional efforts to the iPad app. The latest release includes a new sound set he designed, but he also writes CDM to point out a track he’s shared on SoundCloud, free to download and hear and for your remixing and re-compositional use.

The track is a composition of samples, and it shows just how much you can do with recorded audio:

This piece is a Acousmatic composition based on everyday found objects. I recorded various wine glasses, gears, metal, motors, Ratchets, chimes, croaking frog scraper, Indian bells, Tibetan Singing Bowls, Santoor, waterphone, piano, hematite magnets, processed voice, underwater ambiances, computer, and sprinkled bits of Buchla 200e/Doepfer Euro rack Modular.

All of the sounds originally captured at 24-bit 96khz with a Neumann RSM 191 A/S stereo shotgun mic, SMK4060 Stereo Matched 4060-BM Miniature Omnidirectional Microphones and Sound Devices 702 recorder.

Objects Of Granularity by RichardDevine

If you want to try out Curtis, you can do so on both iPad (pictured above) and iPhone:

Curtis for iPad
Curtis Heavy for iPhone

I love the geometric/vector-style twist on the wave display. New in the recent 1.1 release: pitch control, echo effect, volume control … and the all-important MP3 import. (Usually working with uncompressed files is more successful, however. With WAV or MP3 files, simply drag-and-drop files from iTunes.)

In other sound design experiments, Richard records an insect’s footsteps inside a box, recorded on a catch-and-release program, from earlier this summer.

Found a large Velvet Ant walking on my driveway today, and couldn’t help but notice the odd sounds this insect was making. The recording is of the insect crawling around inside a cardboard box, before I let it go back into my backyard. The Velvet Ant, also known as the “Cow Killer” is actually not an ant, but a wasp. I recorded this with 2 DPA 4060 Lav’s and Sound Devices 702 recorder at 24bit-96Khz.

Recording of a Velvet Ant. by RichardDevine

Korg M1 Keyboard Workstation, Reborn on Nintendo DS

August 31st, 2010

The original M1, definitely larger than a DS. Photo (CC-BY-SA) Kevin Phillips.

Having made their own DS-10 instrument, Korg and DS developer AQ Interactive yesterday presented something new for the handheld Nintendo. This time, they’re revisiting one of the all-time greatest hits of digital synthesis, the Korg M1 workstation.

Markus Schroeder tips us off that the M1 will be the next release for the DS. An iOS (iPhone/iPad) version may follow, as with Korg’s recent mobile rendition of the ElecTribe.

Markus is also kind enough to translate the Japanese contents of the presentation:

Features are (subject to change / error):

  • 300 original M1 PCM Sounds
  • 8x multi timbral
  • 8 track 16 step sequencer 1 sequence max 64 pattern, max polyphonic sound 12
  • master reverb, delay effect
  • track overview, sound browser, sequence edit, mixer, keyboard. Simple and functional display
  • notes/chords,/drum input mode by touch control
  • data exchange by wireless transmit
  • drag & drop transpose
  • sustained notes

Release Date is set to 31st 12. 2010 over at amazon.co.jp.

(With past experience as a guide, delivery outside Japan may happen later – and it’s a shame this won’t happen by the holidays, huh?)

GearJunkies has a couple of screen shots.

None other than Nobuyoshi Sano does the demonstration, the veteran Namco Bandai composer who contributed to legendary scores for Ridge Racer and the Tekken series, and was the producer of the KORG DS-10 application.

And so it continues: whereas once, only analog synths could be classics or inspire nostalgia, the digital instrument has clearly arrived. The digital follow-up to KORG’s own Legacy Collection tried a similar revival of the M1, but there’s something about having it in a $150 handheld, let alone one that can also swap over to Zelda. Hey, maybe a lap of kart racing will wind up giving you a musical idea.

Check out Markus’ YouTube account for more.

Unity Game Engine 3 Adds Real-time Audio, Mod Tracker Features

August 30th, 2010

Nearing the release of Unity 3, the popular multi-platform game engine, the dev team offers thoughts on what excites them most in the upgrade. Amongst those features are some tasty introductions in sound. Real-time audio features could make Unity an appealing environment for people working on experimental 3D interfaces for sound or adding more interactive sonic and music elements to games. And a MOD tracker … well, if you have to ask, you probably don’t care, but some heart rates in a particular community just shot way up.

From the blog:

Samantha Kalman
I’m most thrilled about the new audio features. Big things like fx filters and reverb zones to add atmosphere to your audio are awesome, but little things like reliable synching of multiple playing sources is completely wonderful. Combined with spectrum analysis you can do things like procedurally modify colors, meshes, lighting, or anything else based on audio playback. As someone who wants to make synaesthesia-invoking music games, I am so happy that these features made it into 3.0.

Nicolaj Schweitz
I love the new audio features, especially the possibility to use audio to affect any runtime variable. I can’t wait to see what people get out of this.

The mod tracker file support might start a new epoch in music for games — or should I say a revival of the demo scene trackers.

Unity 3 – What Feature is The Dev Team Most Proud Of? [Unity blog]

Thanks to Zyler Vega for the tip!

From Unity’s site, a description of the “Audio Magic” coming in version 3:

Unity 3 brings Reverb Zones, filters, tracker file support and a bunch of other goodies to the table. We’re also introducing editable falloff curves for all major audio parameters, so you get complete control over your sound ambience.

More on the upgrade at Create Digital Motion.

Remembering Keith Barr, Founder of Alesis, Lost Last Week

August 30th, 2010

Photos courtesy Spin Semiconductor.

I was stunned last week to learn of the death of Keith Barr, the founder of Alesis and a beloved, legendary engineer of music technology. He was 61. An analog engineer gone digital, he led the charge to make digital reverb and studio recording affordable, and even after his Alesis years continued to be one of music’s great engineering minds.

Our condolences to Barr’s surviving family and to the countless friends and colleagues in the music industry and beyond.

Our friend James Grahame, Retro Thing founder and himself an engineer (via Reflex Audio and others, shares his memory of Keith with us:

Keith Barr was a musician’s engineer – his chip designs were all about sounding good rather than padding out spec sheets. A case in point is the Spin Semiconductor FV-1 reverb IC he designed in 2006. It uses a cheap 32.768 kHz crystal that you’d usually see in a real time clock circuit., generating an ADC/ DAC bandwidth of only 15 kHz. He commented that you could run the device from a 48 kHz clock, but you’d simply chew through delay memory faster without dramatically increasing the quality of the audio.

He also gave back to the engineering community by writing ASIC Design in the Silicon Sandbox: A Complete Guide to Building Mixed-Signal Integrated Circuits, in which he core dumps everything he’s learned about mixed signal chip design (including a business tips). The Spin FV-1 was designed at the same time he was writing his book, and it brings many of the ideas he writes about to life in stereo. In fact, the Spin Semi site is filled with stuff that’s usually kept inside R&D departments. The chip is extremely well documented with all kinds of useful design philosophies, code snippets and ideas hidden away in the knowledge base. I was stunned by his willingness to share his secrets, and by his almost childlike glee when someone did something unexpected with them.

A brief timeline:

  • 1949: Keith Barr is born; spends teen years working with electronics and science
  • 1973: Barr co-founds MXR Innovations, maker of a renowned line of pedals (hello, Van Halen)
  • 1984: Barr founds Alesis Electronics in Hollywood. Barr focuses on engineering.
  • 1985: The XT Reverb, created by Barr, is Alesis’ first product, and a landmark in making digital reverb accessible for the first time at US$799. It’s closely followed by the MIDIverb.
  • 1987: Alesis makes a name for itself in sequencers (MMT8) and drum machines (HR-16), teaming up with Marcus Ryle (later founder of Line 6).
  • 1987-1991: Barr conceptualizes a compact pro studio recorder, powered by digital tech. The result, released in 1991 as the ADAT, transforms the world of digital recording. (George Petersen for MIX points out this takes the price from Sony’s offering at $150,000 to the ADAT at $3995.)
  • 2000: Barr is behind the Andromeda analog synth, arguably the instrument that helps launch a resurgent interest in new analog synths. He also uses his brilliant use of economy to produce cheap, fun instruments with gestural control, starting with the AirFX and 2001′s AirSynth.
  • 2001: The victim of a changing business (and waning demand for ADAT), Alesis files for bankruptcy and is acquired by Jack O’Donnell, resulting in its reorganization as part of Numark. Barr leaves Alesis.
  • 2002-2010: Barr goes on to innovate in integrated digital chip design, as founder and President of Spin Semiconductor. He continues to create ground-breaking designs, shares free DSP code, and literally writes the book on ASIC design for sound. Spin carries on this legacy of affordability with ASICs combining extensive processing features in single, affordable boards..

Barr remained focused on the future up to his death last week; while he cut his teeth on tube circuits, he had recently led the industry in exploiting ASICs for musical purposes. (ASIC stands for “Application-specific integrated circuit”; by building circuits specific to a purpose, they’re inexpensive, efficient circuitry tailored to a specific purpose, like audio processing.)

Spin’s own description of Barr sums up his vision:

Although an analog engineer at heart, he designs computer architectures, the most recent of which is the FV-1 processor (Spin’s first product). Keith sees ASIC design as the next step in electronics engineering, and designs all of his circuits from the bottom up, from the transistor level.

I hope that Barr’s designs will continue to have a future in production, and that we can bring more news soon.

Obituaries and more information:
Keith Barr – Alesis founder – In Memoriam: Pioneering inventor of Alesis ADAT, MIDIverb and MXR effects passes away [Sound on Sound]
RIP Keith Barr – Founder of Alesis and MXR [Matrixsynth, who also recalls the making of the Andromeda A6]

An extended obituary and history of Keith’s life by George Petersen:
In Memoriam: Keith Barr 1949-2010 [Mix]

Barr’s book:
ASIC Design in the Silicon Sandbox [McGrawHill] / Amazon link

Updated: Sean Costello adds, via comments:

I put up my own memorial post about Keith Barr on my blog:

http://valhalladsp.wordpress.com/2010/08/25/rip-keith-barr/

I shared Keith’s story about how he created the original MIDIverb, and how his intention was to create the world’s cheapest digital reverb, rather than competing with Lexicon et al. His later reverb designs were quite excellent, and he shared a great deal on the Spin Semiconductor website and via email.

Keith seemed like a really nice guy, and was clearly enthusiastic about his subject, even after several decades of being in the thick of it.

Thanks, Sean.

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